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Cocos2d for iPhone 1 Game Development Cookbook (Anglais) Broché – 15 décembre 2011

4.0 étoiles sur 5 1 commentaire client

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Par mko le 1 février 2012
Format: Broché
Cocos2d for iPhone is a typical cookbook. That means you will find here lots of recipes useful during iPhone development. Book is well structured. Each chapter is devoted to different aspect of development. There are topics covering basic topics like simple graphics manipulation but also cover physics related ones. One remark here. Not all topics are strictly related to Cocos2d. It can be slightly misleading by tittle that implies Cocos2d library will be discussed in the book. For example JSON, XML and PLIST are covered by TouchJSON, GDataXML and Cocoa libraries respectively. The same refers to SQLite related topics. You could argue whether this kind of topics should be put into book devoted to Cocos2d ' no matter what, tittle suggests it is strictly graphics related. On the other hand, maybe it can be useful as sooner or later you will face these issues during game development.

What I liked about the book? The structure of the recipes. They are nearly identical and you always know what to expect. At first, you get the description of the problem, how to prepare the environment, and eventually how to code the solution. There is also an explanation of how and why everything works. From time to time you will also find 'there is more' section that points to valuable resources.

What I didn't like? I think there are too much source code in the book. I know it is easier to read when you have the code in front of you, but I am pretty sure that most of the people will use the book together with their laptops and XCode running aside. So, in my opinion, basing on example source codes would be just fine. And the book would occupy less place on the book shelf.

Anyway, I think it is worth considering to by this book (at least e-book format) just to have some nice recipes by you hand. Not all of them are applicable in each case, but still, they cover quite a loot of topics.
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Commentaires client les plus utiles sur Amazon.com (beta) (Peut contenir des commentaires issus du programme Early Reviewer Rewards)

Amazon.com: 4.7 étoiles sur 5 41 commentaires
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Don't waste time with others. 24 janvier 2012
Par randallto - Publié sur Amazon.com
Format: Broché Achat vérifié
Coming from c# web apps as my day job, this iOS programming is challenging to grasp. I have spent the last 2 months going back and forth between easy to use frameworks or learning iOS with Cocos and xCode GUI. The easy to use, pay for, frameworks all have serious issues outside of their example projects and waste more time than just learning Cocos2D and Objective-C where things work correctly. So I have gone back to using xCode again.

I have bought many of the other books on this subject. I have to congratulate that this is the only book out there, out of the many I have tried, where all the examples actually built and worked on the simulator and on the phone without a glitch. All of them. All the other books you are lucky if the examples build without many errors, then if they do they don't display on the simulator or phone. I consider them tax write offs. You really want the examples to work because you can't copy and paste code correctly from ebooks and retyping every last letter is really to no benefit unless you are also learning to type at the same time.

The authoring is right to point and by example. It is a combination of many small examples of how to's.
For example, one of the many things on my bucket list was to be able to drag objects around smoothly using physics and a mouse joint.
That is one of the many small examples in the book. And it actually worked professionally right out of the box.

I have also gone through many Googled up internet examples and most of them are partial, don't work and/or are outdated. Or they were surrounded with too much code not relevant to want you where searching for, hence making it very hard to learn by example.
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Samples alone are worth every dime! 6 janvier 2012
Par Brad - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
There's tons of samples in this book that cover a diverse set of topics in Cocos2d.

Having been in the Cocos2d forums for over 2 years, I know that most of these samples touch base with complex topics that *will* be of value to almost every cocos2d developer.

Here's link to video overviews of each chapter on YouTube. In short - GET THIS BOOK!

Cocos2d for iPhone 1 Game Development Cookbook

Chapter 1 - Graphics

Chapter 1 - User Input

Chapter 3 - Files and Data

Chapter 4 - Physics

Chapter 5 - Scenes and Menus

Chapter 6 - Audio

Chapter 7 - AI and Logic

Chapter 8 - Tips and Tricks

Chapter 9 - Ads, Networking and Social (Extra via email)
5.0 étoiles sur 5 Definitely the best cookbook I've ever read 16 mai 2012
Par Rohin Knight - Publié sur Amazon.com
Format: Broché Achat vérifié
One thing I always love about cookbooks is how the book is mostly filled with code, because a lot of us learn best by looking at code examples rather than reading through long explanations.

If you're developing games using cocos2d then you definitely need this book. It covers just about everything you need and it is definitely going to save you a lot of time. The best part of the book is the AI and Logic chapter with the A* path finding recipes.

Even if you're going to develop with cocos2d-x instead of cocos2d-iphone, you can easily translate the Obj-C parts of the code to C++, and some of the code is already in C++ (i.e. Box2D and OpenGL calls).

The only thing I feel is missing from this book is recipes on 2D Skeletal Animation. I would really love to see an example of a animating 2D skeletal body which can be easily turned into a Box2D rag doll. There is a lot of information on 3D skeletal animation, but not so much for 2D.
5.0 étoiles sur 5 Awesome Examples! 1 octobre 2012
Par iOS noob - Publié sur Amazon.com
Format: Broché Achat vérifié
This book is great! It comes with a ton of great examples and covers a very great breadth of how to use Cocos2d. I use this book more as a reference book than the other one "Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk", which takes you through a great app to make, but is also more rigid in terms of being able to do what i need to do.

Note: at first I tried the download the sample code from [...] but the website was down at the time and so i ended up emailing the writer with a copy of my receipt to request the code. Not only did he give me the code, but he also gave me an extra chapter of reading material, and gave other helpful tips too. AWESOME writer + content. If for some reason packtpub.com is down, just email the author directly. it'll save you a lot of frustration.
5.0 étoiles sur 5 Cocos2d CookBook 19 janvier 2012
Par M. Taha Khan - Publié sur Amazon.com
Format: Broché Achat vérifié
I am amazed with the amount of knowledge, tricks and techniques you can learn for just $42! I've spend a lot of time and money, investigating and learning new techniques and I would say this little investment was worth every penny!! The book is perfectly organized, you can just jump on to the right chapter and find what you are looking for. Learning different ways of doing a single task gives a better understanding of how things work behind the scene. Which I find very useful to overcome the learning curve when stepping into a new type of development model. More over, the author is really fast, friendly and supportive with providing you feedback and those additional chapters/source code.

A must buy for any cocos2d developer who is looking for learning more techniques or polishing existing ones.

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