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The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling (Anglais) Broché – 8 octobre 2013

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4,8 étoiles sur 5 35 commentaires provenant des USA

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Description du produit

Extrait

Nothing gives me greater pleasure than introducing the art of visual storytelling as presented by my mentor and art guru, Carl Potts. For the most part, everything I learned about creating comics can be divided into two periods: the time BC—also known as “Before Carl”—and the time after, which I call “conquering the deep, dark void.” In years 1 to 22 BC, I struggled to learn the art of visual storytelling. Just because you have a love for reading comics and some innate drawing talent, that does not mean you automatically qualify as a comic book artist. In fact, I think it works against you, because you think you know more than you actually do. You think that you draw better than your least favorite professional artist even if you can’t complete an entire page of panel-to-panel continuity by yourself. Ever. That was me.

But somewhere deep inside, I realized I needed to improve. (Because no one was giving me any work, right?) So I learned all I could about comics and visual storytelling through the few books that were available at the local library. However, it wasn’t until I met Carl through another Marvel Comics editor—the late, great Archie Goodwin—that I started on my true path toward enlightenment in the deep, dark void. Because that’s what art can be when you realize you need to start all over again. You have to drop any artifice or defensive shields (the ones you create to preemptively protect yourself from cruel criticism) and accept the fact that there’s a lot more to this artform than meets the eye. You have to learn the basics all over again. For real this time. With feeling. Wax on, wax off.

And that’s where Carl served as my guide. My sensei. My Jedi master. And teach me he did: everything from “the 22 panels that always work” by Wally Wood to “how not to cross the line.” He gave me telephone book–thick tomes of photocopies from books explaining all the ins and outs of cinematic terminology and visual storytelling. Carl passed along handwritten memos explaining what I did well (not much) and what I did wrong (though constructively polite) as I turned in tryout page after tryout page. Carl laid out several of my biggest projects so that I could work over his thumbnails.

I absorbed all those lessons until I thought I was ready to snatch the stone from his hand—the initiation all new artists had to endure and complete to take a place at the vaunted table of professionals. Or maybe it was picking up the burning white-hot urn with your forearms and carrying it to the gates of the dojo. Or maybe he offered me one of two pills in his hands—one blue, one red. I don’t recall that with great accuracy; the endless training has that effect on your mind. But whatever the process, it worked. I emerged a comics professional, trained for the very first time—once again.

I joke about the Zen mysticism of the whole process, but in truth, there is much seriousness to it all. I learned a great deal at the hands of my mentor, Carl. The years working with him set the baseline and foundation for much of my work even as I experimented, grew, and broke the very rules I was initially taught. Because the final lesson for all things creative is written thusly: Just because it works for you, that doesn’t mean it’s the only way of doing something. And I think that was Carl’s ultimate lesson imparted to me and one that is triply clear in this fantastic book you hold in your hands. There are rules and lessons to be learned, but comics are called art for a reason. The subjectivity of it is as clear and true as its objectivity, and that relationship is explored and demonstrated clearly in the chapters ahead.

What took me years to learn can now be yours to enjoy in mere days. May your own journey in the deep, dark void be short and sweet.

Jim Lee
Burbank, California

Revue de presse

"...For the artists who are serious about making comics their career, this book belongs in a place of honor among others in their personal libraries."
-Edward Gambichler, www.whatchareading.com

" Instead of “how to” advice, [The DC Comics Guide to Creating Comics] is more about “why”, and I found it a highly educational read, full of good observations about comic construction and structural techniques. There is a ton of really solid information in this book, including the basis of a shared vocabulary (taken in equal parts from Understanding Comics and film phrasing). If more creators followed the advice given here, we wouldn’t have some of the confusing-to-read superhero comics we do. As a critic, the concepts help me better understand when something is well- (or poorly) constructed and why. "
-www.comicsworthreading.com

 "If you are an aspiring comic creator, writer, or artist, this is one book you need to read right now. It gets into some of the meat and bones of what makes a good comic. It's more than the story. It's more than the art. It's different than other types of media. And, even if you're only doing one part (i.e. you're not the sole creator of the finished work), you need to understand all the parts and how to bring them together to create a comic. If you're just a fan of comics, this book should still be on your reading list...I highly recommend this as a permanent part of your library for fans and creators alike."
-Sheena McNeil, www.sequentialtart.com

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Commentaires en ligne

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Amazon.com: 4.8 étoiles sur 5 35 commentaires
3 internautes sur 3 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 GREAT CONCEPTS, could use some better examples to illustrate... 22 avril 2016
Par Matthew Grant - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
There is a lot of great information in this book! If you're interested in the visual language of comics, and some of the more nuanced tricks of visual storytelling, I think you should definitely check out this book. There are a lot of "things when done well are invisible" techniques to comics that even seasoned creators might overlook in their own work that Carl explains in here. My only complaint is that a lot of the examples are stuff that feels thrown together from clip art (actually it says so right in the image descriptions). DC has such a long deep history with some of the most amazing visual storytellers of all time, so it seems a shame that Carl didn't pull examples from their extensive history so that we can good examples of the concepts in practice. He does pull a handful, but most are clip art. The examples that Carl puts together are great, and do the trick (it doesn't make the book less useful), but I just think it would have been even better if working examples had been shown. The other books I've read in this line do that.
7 internautes sur 7 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Looking to Draw comics professionally? This is how you up your game. 22 novembre 2013
Par J. Settnek - Publié sur Amazon.com
Format: Broché Achat vérifié
If you are looking for a definitive this is how it is done book, this is it. The book delves into the mysterious aspects of creating comics like spotting blacks, panel composition, page layout considerations and storytelling.
It is not the typical how to draw people/ perspective/ backgrounds. The book assumes you have some kind of art background. The type of knowledge that you will find comes from 80 plus years of comics building experience refined and handed down from generation to generation of on-the-job comic book artists.
Aside from this book and Maybe the Joe Kubert School, don't expect to learn about this stuff until you are sitting in an editors office at DC or Marvel having your first pages critiqued.
It is everything I hoped it would be which is why I pre-ordered it when I saw it was going to be released.
13 internautes sur 14 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Advanced introduction to drawing comics 11 novembre 2013
Par Parka - Publié sur Amazon.com
Format: Broché Achat vérifié
The DC Comics Guide to Creating Comics is like an advanced introduction to drawing comics. It provides a good coverage of techniques that are required for creating successful comics, and also introduces the different aspects of the creation itself. Main thing to note is the coverage is mostly theory, the actual hands-on are covered by other DC Comics Guides.

The book is authored by comics veteran and authority Carl Potts who while working at Marvel, also mentored Jim Lee. The text is written in a concise and easy to follow manner. The techniques discussed are supplemented by clear examples. It's insightful and after studying them will be you not just read but also understand how other comic artists layout their pages.

There are four parts to the book.

The first part introduces the concept of sequential visual storytelling, what it's all about and things to look out for.

Second part covers paneling. Things like how they are laid out, establishing shots, the flow, and how they affect storytelling.

Third part covers comics writing using the classic arc as main example. Here it also covers artistic style and approach to drawing, giving examples of realistic rendition or the more stylistic approach such as the use of black by Mike Mignola.

The last part is a walkthrough of the process of creating comics from having a script. Three professionals are given the same script and we are shown how they interpret the script and lay out the pages. There are explanations from the artists as well as analysis from Carl Potts.

At 192 pages, the book has quite a lot of useful information packed in. Overall, it's a good guide for beginner comic artists, maybe it has a few useful tips for intermediate artists also.

To learn more about specific topics on creating comics, or get more hands-on, you can also check out other books from the DC Comics Guide series, such as:

The DC Comics Guide to Writing Comics
The DC Comics Guide to Pencilling Comics
DC Comics Guide to Coloring and Lettering Comics
The DC Comics Guide to Inking Comics
The DC Comics Guide to Digitally Drawing Comics

Other books worth checking out:

+ Bryan Hitch's Ultimate Comics Studio
This is also a book of comic tips and theory, but the organisation is less structured, and focuses only on certain aspects.

+ Wizards How to Draw guides
There are three, namely Storytelling, Getting Started and Advanced Techniques. These books are more in depth (well because there are 3 books total) and also cover a bit more on techniques. The books are out of print and can be difficult to find.

+ Stan Lee's How to Draw Comics
This is more of a beginner's guide and an introduction to drawing comics. The topics are more elementary.

+ The Insider's Guide To Creating Comics And Graphic Novels
The basic topics on creating comics are covered but could do with more depth.

In order of preference, I would recommend the Wizard How to Draw guides, followed by The DC Comics Guide to Creating Comics and Bryan Hitch's Ultimate Comics Studio.

(I've also reviewed some of the books mentioned above. There are more pictures on my blog. Just visit my Amazon profile for the link.)
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 If you are going to buy just one book this one is it. 20 février 2014
Par Amazon Customer - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
I have bought every how to make comics, including the writing, inking, digital comics, etc. They are all pretty good, but honestly this is the only one you need if your main focus is to draw comics. Chapter 7 - Step-by-step guide for artist is probably the single best chapter I have read in any of the books on making comics that exist, including the Stan Lee ones. It explains how to work from scripts, and plots. Then goes onto a step by step method for Artists.

Examples of how 3 Professional artists ( one of them Whilce Portacio ) handle a script with detailed explanation of the thought process is given by both the artist and Author. It talks about layout, thumbnails, roughs, to finishes. This chapter is well worth it, and when you add the fact that the rest of the book is pure Soup to nuts this makes it the best book I have ever read on the subject of making comics. I am buying the hard copy no question.

Some basic writing techniques are shown, enough for you to put together a story with all the required elements.

If you are looking for a how to book try this one first you will not regret it.
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Buy this book! 4 novembre 2013
Par MichaeL - Publié sur Amazon.com
Format: Broché Achat vérifié
I love this book. I have read so many books and watched so many videos on this subject, and this is one to add to your library if you're into comics, storyboarding, animation, manga, film-making, or anything else that might involve visual storytelling of any kind.
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