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Demon: The Fallen (Anglais) Relié – 30 novembre 2002

4.0 étoiles sur 5 1 commentaire client

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Demon: The Fallen

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Par Un client le 16 novembre 2002
Format: Relié
white wolf crée l'évènement avec ce livre qui reprend le theme difficile du diable dans le monde actuel.Le mal prend une nouvelle dimension et le WoD ne sera plus jamais le même!!!
un chef d'oeuvre.
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Commentaires client les plus utiles sur Amazon.com (beta) (Peut contenir des commentaires issus du programme Early Reviewer Rewards)

Amazon.com: 3.8 étoiles sur 5 25 commentaires
6 internautes sur 8 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 One of White Wolf's Best RPG's 18 juillet 2003
Par Un client - Publié sur Amazon.com
Format: Relié Achat vérifié
What can be added to what others have written? Its well written, well researched and fun to play. It combines the best elements of Vampire, the esoteric nature of Mage and the sheer brutality of Werewolf with a little bit of Mummy thrown in for good measure. This is going to be one of WW's most successful games.
0 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Four Stars 23 septembre 2015
Par Adam Stamper - Publié sur Amazon.com
Format: Relié Achat vérifié
Slight wear but all in all a great book.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Demons love to play with humanity that will fall short in ... 6 avril 2016
Par andrew - Publié sur Amazon.com
Format: Relié
This book is very intriguing to those who are interested in religion and are knowledgeable with the bible. The book gave me more of an understanding on how demons feed off humanity. Demons love to play with humanity that will fall short in life. For example, many people are depressed or suicidal and are start have a weakness with their soul. In the book it explains very stratigic ways lucien works. My love for these kinds of books grow with the knowledge I have now and want me to read more. The demons all have a various of special abilities and show their true nature in different ways. They wait for humans to sin and betray the word of god.
21 internautes sur 21 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 THE ORIGINAL GAME OF STOLEN LIVES 30 avril 2007
Par Alexander Scott - Publié sur Amazon.com
Format: Relié
DEMON:THE FALLEN is a role-playing game by White Wolf, set in the original WORLD OF DARKNESS setting. This game is about demons (obviously), but portrayed differently than in Judeo-Christian theology. Lucifer and the other fallen rebelled against God in order to love and serve humankind. There was war on Earth between the heavenly and fallen hosts resulting in great destruction and cruelty to humans, as the fallen used the humans they claimed to love as tools in their rebellion. Finally, the heavenly hosts were victorious and cast the fallen into Hell, a place of eternal isolation and nothingness. There, the fallen remained for all the aeons of earth's history.

And now all hell is breaking loose.

In DEMON, many fallen angels have managed to escape Hell, but it continually pulls at their essence. The only way for them to remain out of hell is to merge with a mortal body. The book implies that it is only possible to take the bodies of people with weak or broken souls; the brain-dead, the incurably insane, the suicidal, and those whose spirits have been crushed by the weight of a world of darkness. In this body, the fallen are very limited in their abilities; their memories of infinity and beyond have to fit in a mortal brain, and much is lost. Their fleshly shells are fragile, and the demons must continually search for faith to sustain themselves. They do retain some of their lore, their original ability to shape the universe, and their angelic form can be called upon at times. Whether they appear angelic or demonic depends on the fallen's level of torment, or how much they have succumbed to the dark side.

The book is exceedingly well written, with the first third of the book exploring the setting and abilities in narrative form - it makes for very interesting reading. I also found it interesting that some of the fallen have realized their error in rebelling against God and are in search of redemption (a position that surprised me given White Wolf's propensity for sticking a thumb in the eye of Christian belief whenever possible). I'm also surprised that people think that DEMON borrows from Judeo-Christian tradition when it is clearly Gnostic. It has a very Gnostic view of God, creation, Jesus, and humanity.

Many people (including myself) have wanted White Wolf to redo DEMON for their new setting. I think that they have chosen to replace it with PROMETHEAN: THE CREATED. It is billed as a "game of stolen lives", where a dead body is resurrected as a different creature, one with a mind but no soul. This new being searches for redemption, trying to understand humanity and to eventually become human. Prometheans even have Torment as a state they fall into over their suffering and have an "apocalyptic form" where their true selves are revealed. Many of the themes of DEMON seem to have been taken over by PROMETHEAN. If that is the case, it is an interesting decision by White Wolf.
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Amazing 17 avril 2010
Par Ian Williams - Publié sur Amazon.com
Format: Relié
IMHO(in my humble opinion) White Wolf's most unique and interesting gameline ever produced. Imagine playing as a being who not only existed before humans but shaped the stars and planets, given a terrible edict to love humanity but do nothing to aid them as a terrible disaster looms near. Wouldn't you protect your charges? This is the forefront of the concept of Demon the Fallen, a book where you play as a rebel angel who chose to side against God in order to aid humanity, fought a losing war for millenia, then was thrust into an abyss of isolation and torment and stripped of power for millenia more. Now, you escape as the abyss cracks open, and find a weak and broken soul who resonates with your spiritual essence, merge with or outright possess it's host, and become a denizen of the World of Darkness.

The book's mechanics can be downright confusing, which is the only downside to this otherwise excellent roleplaying game, yet still not as confusing as Mage the Ascension's are. The only other thing I would recommend throwing out are the Nature and Demeanor, if your group is experienced at roleplaying at all, as these are merely guidelines to behavior your player should establish in the beginning of the game anyway. Nature is your player's true personality, and Demeanor is his social face.

The book details a history of the fall and briefly , the war, the seven houses of angel(which make way more sense than vampire clans or mage cults), the five factions of political angels returned from the abyss, the mechanics, and so on.
If you do purchase this book , also consider purchasing at least the player's guide and the storyteller's companion, since they have alot more information not included in the core book. Particularly useful to me(and my friends) were the merits and flaws in the player's guide, since we are used to a system with many more options in that respect, GURPS.

The duality of the characters comes through in that every demonic house starts out with a Torment rating, and can easily accrue temporary Torment points through negative actions, with ten leading to another permanent Torment point. Ten Torment points(as I understand it) makes the character an unplayable ravaging beast, intent on sating his demonic Torment on others, while a rare character with a Torment of 2 or less could be very nearly a paragon of earthly virtue. Once again, the best use of a "Morality System" of any of White Wolf's books.
Also shines through the fact that demons rely on faith to fuel their powers and abilities. Although it's pretty hazy how faith relates to or is akin to energies of other gamelines, like the quintessence(primal essence) of Mage, or the glamour of Changeling, it's an interesting catch-22 for the Fallen, in that they exist in a fairly faithless world(comparative to before the fall), but that empowering humanity as a whole with too much faith risks legions of Demon Hunters or worse rising up against them. Faith is, and should be, a scarce and coveted resource, and there are only two ways of getting it: reaping it once per show of power they perform upon a hapless mortal, or enthralling a mortal with a demonic pact, which requires they give the mortal something in return.

The Villains are also interesting, aside from regular-old villainous fallen and their political organizations, there are the EArthbound, those who inhabited an object, retaining much more of their power at the cost of being bound up in an object and having no bulwark of human memories and emotions to stop their Torment from going through the roof. Imagine a fallen angel who is summoned into an object, still feels the pull of hell's hate, and then begins to be worshipped as a dark godling: and then imagine how insane such a creature must be.

All in all, an amazing read and buy, with the only problems being whether you have a good group(role players not roll players, right?) and crossoverability with the other gamelines. I like it enough that I have been using it with the nWoD(new World of Darkness), and so anyone wanting a conversion to the new system, email me and I'll send you a copy.
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