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Dragon Age: The Stolen Throne par [Gaider, David]
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Dragon Age: The Stolen Throne Format Kindle

4.5 étoiles sur 5 2 commentaires client

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Format Kindle, 3 mars 2009
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Longueur : 402 pages Word Wise: Activé Composition améliorée: Activé
Page Flip: Activé Langue : Anglais

Descriptions du produit

Présentation de l'éditeur

The thrilling prequel to Dragon Age: Origins, the hit role-playing video game from award-winning developer BioWare!

Dragon Age: The Stolen Throne

After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant.

His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden's freedom and the return of his line to the stolen throne.

Biographie de l'auteur

David Gaider has worked for video game developer Bioware since 1999. He is the lead writer on the Dragon Age: Origins role-playing game and has previously worked on such titles as Baldur's Gate 2: Shadows of Amn, Star Wars: Knights of the Old Republic, and Neverwinter Nights.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 1179 KB
  • Nombre de pages de l'édition imprimée : 402 pages
  • Editeur : Tor Books (3 mars 2009)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B002LA0AJ8
  • Synthèse vocale : Activée
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  • Word Wise: Activé
  • Composition améliorée: Activé
  • Moyenne des commentaires client : 4.5 étoiles sur 5 2 commentaires client
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Format: Broché Achat vérifié
J'ai achetee le livre parce que je suis a jouer le videojeu Dragon age origins. Quand tu aime le histoire de DAO et tu veux savoir plus, cette livre est un complement tres bien. Aussi pour les gens qui aiment un univers fantasy c'est aussi interessant parce que c'est tres bien ecrit. Bioware est super!
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J'ai acheté tout les Dragon Age en anglais, vu que j'ai fait les jeux en cette langue également et que certains lieux ont changés de nom à la traduction, je risquais de m'y perdre.

C'est un livre super bien écrit, à la lecture des plus agréable, un must au fans de la série pour mieux comprendre Origin, le premier opus du jeu.
Les non connaisseurs aimeront également, car le tout est poignant et subtilement parsemé d'émotions. C'est un plaisir de suivre chaque personnage.
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Commentaires client les plus utiles sur (beta) HASH(0x8e8c6120) étoiles sur 5 195 commentaires
54 internautes sur 60 ont trouvé ce commentaire utile 
HASH(0x8e443dd4) étoiles sur 5 Excellent book, ignore the game tie-in 22 mars 2009
Par Peter A Smith - Publié sur
Format: Broché
Wow. What a surprise.

This is a prequel novel to the upcoming video game Dragon Age: Origins, by Bioware. I was reading it more to `get in the mood' for the game than anything, and I had very low expectations, to be honest. And I was blown away.

I'm giving it 4 stars, and that is judging it against all fantasy, not against "pre-generated world" fantasy (novels based on games, movies, tv series, etc). Within that sub-genre it's a 5 star book, easily.

As the story begins, a cruel usurper sits on the throne of Ferelden, and the Rebel Queen has been betrayed and murdered. The only member left of the royal family is young Maric, a charming but slightly inept princeling, now on the run for his life. He soon teams up with a young commoner named Loghain, and the two set off to reunite with the rebel army, and begin the daunting challenge of trying to push the usurper from his ill-gained throne.

There's a bit of game-ness to the book here and there as character classes are mentioned, but it isn't very intrusive and if you didn't know it was a game-prequel novel, you might not even notice it.

The story has everything you could ask for in a fantasy. A noble, seemingly impossible quest, great battles, characters who feel very real, and who interact in ways that also feel very human. A smattering of magic and strange creatures. Joy and pain, victory and defeat. All written with genuine emotion.

A nice change of pace is the way elves are handled, and particularly elves, who are definitely second class citizens in this world, scraping by working as servants and living in squalid quarters of most cities.

All in all, a very, very enjoyable read, and a very 'self-contained' novel. You aren't left with a cliff-hanger ending that is going to require you to play the game or read another novel. You can download a sample chapter from [...]

I hope the author, David Gaider, focuses on more novel writing, and less game writing. I'd love to read more from him!
11 internautes sur 13 ont trouvé ce commentaire utile 
HASH(0x8e443e28) étoiles sur 5 Disappointing Tie-In to a Great Game 17 octobre 2013
Par Katrin von Martin - Publié sur
Format: Poche
I've never been much of a gamer, yet the "Dragon Age" series captured my interest and kept me playing for hours. It seemed the perfect blend of high fantasy and RPG. When I learned that there were tie-in novels written by the games' lead writer, I eagerly tracked down the first installment and tore into it. Sadly, I was far from impressed with "The Stolen Throne." Spoilers follow.

The novel is a prequel to "Dragon Age: Origins" and opens with young Prince Maric fleeing his mother's killers. With the Rebel Queen now dead, the responsibility of overthrowing the Orlesian usurper and reclaiming Ferelden's throne falls to Maric...if he can survive. He meets Loghain, the stoic leader of a rebel group, and is reunited with Rowan, his bride-to-be since birth. With their help, Maric organizes a rag-tag army challenge the Orlesians, growing into his role as Ferelden's next rightful ruler in the process.

Fans of the game are treated to familiar settings and characters along the way; the heroes scramble through the Becillian Forest, encounter Flemeth, traverse the Deep Roads, and align with the Legion of the Dead to give a few examples. We also meet new characters in the form of Katriel, a hired elven bard from Orlais, Meghren, the incapable figurehead placed on Ferelden's throne, and Severan, a conniving mage and Meghren's duplicitous advisor.

Honestly, if you're familiar with fantasy at all, the story presented here is hardly new. In fact, it's something of a staple in the genre: a young, naïve protagonist faces a seemingly insurmountable challenge and must join forces with others while growing into an unfamiliar role to defeat evil and save the day. This isn't necessarily a bad thing; "Dragon Age: Origins" was full of fantasy cliches, yet it utilized them very well and used them to weave a captivating story. The result in "The Stolen Throne" simply isn't as pleasing, but I think the fault lies not in the story, but rather how it was carried out.

One of the biggest problems with this book is the pacing and, unfortunately, writing style. In many places, the novel really dragged, particularly in the middle. Way too much time is spent on the characters travelling; the Deep Roads section seemed rather unnecessary and tedious and could have easily been cut down. A large part of the issue seemed to be that the author wanted to take us to so many familiar places, which served to bog the story down and pad out the page-length of the book. Chances are pretty good that the reader has already played the games and experienced the locales touched on here; revisiting them is cool to a point, but it becomes frustrating when a large portion of an almost 500 page novel is spent travelling to places the reader has already seen better done elsewhere. Alternatively, some things are rushed through far too quickly, often harming our understanding of the characters and events. Time passes quickly with plenty of "x-number of years passed," but it often feels like events are glossed over. The story could have been pretty solid if the pacing had been handled better.

The book's other major flaw is Gaider's writing style. He knows how to tell a good story; "Dragon Age: Origins" is proof of that. Writing a video game and writing a book, however, require different skills in terms of how the story is presented. Throughout much of "The Stolen Throne," the prose felt very clunky and choppy with many sentences using the formula of "character did action descriptively." The descriptions aren't really crafted as much as they're simply thrown onto paper, which makes the reading experience feel less like a smooth transition from one sentence to the next and more like a drudging fetch quest to get from point A to point B and then to point C. The dialogue equally suffers, as characters simply don't speak in the same manner we see in the games and some of the discussions come across as very unnecessary. While Gaider can create a great video game, his attempt at writing a novel fails to deliver on that same level of satisfaction.

And then there's the romance and relationships. So much of this book feels like a melodramatic soap opera, and it's so poorly executed that I often felt like I was reading a Young Adult romance instead of a tie-in fantasy novel. First, I'll sum up the relationships. Rowan and Maric have been meant to marry one another since childhood, but while they have feelings for one another, they can't seem to figure out if those feelings are reciprocated or if they share more of a brother/sister bond. Maric falls passionately in love with Katriel, much to the dismay of Rowan. Katriel and Rowan dislike one another, much in the way two women fighting over the same man would. Loghain and Rowan have a thing for each other, but waffle back and forth on it for a while before realizing it. Loghain constantly argues with Maric about hurting Rowan's feelings...and it just goes on. It certainly doesn't help that there seems to be very little chemistry between any of the characters and the situations are so obviously set up that there's little surprise when characters' feelings for one another are revealed. Almost all fantasy tales contain romance, and I expected to see a certain amount of it, but I didn't plan on seeing page after page devoted to these characters' relationship drama. This paired with the pacing and writing issues I addressed above almost made me close the book due to frustrating and diminishing interest. I had hoped to be enthralled by the tale of our heroes retaking their country's throne and setting up some of the events we see in the games; instead, it feels like there's more focus on the romantic trials of our heroes than the overarching story.

The final thing that needs to be addressed when discussing the story is the ending. It was very anticlimactic. Maric has an epic (if short) showdown with Severan, defeats him...and then we're treated to the epilogue, in which Cailan is told that his parents were able to defeat Meghren and assume their positions as Ferelden's rulers. That's it. After nearly 500 pages of story, we don't get to see the defeat and expulsion of the Orlesian usurpers; we're simply told about it. As I've stated numerous times above, this was often already a frustrating read, and to not get the climactic ending that seemed to be evident was a real letdown.

So, enough about the story; let's get to the characters. Much like the story concept itself, many of the characters are archetypes seen elsewhere in the fantasy genre...but to reiterate, that's ok when done well. Maric is talkative, naïve, and very uncertain of his role, yet he puts what he has to do above his own insecurities and very much grows into the confident ruler he's meant to be. Loghain is quiet, taciturn, and has his own ideas about how to accomplish things. He battles his own demons, but remains a loyal friend and advisor to the vastly less-experienced Maric. Rowan is a maiden warrior, as capable as any man on the battlefield. She has her own set of insecurities, but tends to put the better good above her own wants. These three characters are very much what one would expect from their archetypes. Sometimes they're portrayed quite well; Maric in particular has some great moments when he must step up to the plate, so to speak. Other times, the characters tend to get too caught up in themselves and stall their development to muse about this or that. There aren't really any surprises here, and while they're hardly the worst characters, I was expecting something a little more impressive from the person who gave us the great characters in the games.

Katriel is a bit more of a mixed bag. She's initially introduced as a confident bard, well versed in the art of espionage. I rather liked her in the beginning, simply because she was different, something we hadn't yet seen in this setting. She begins to lose her appeal when she falls in love with Maric; it felt to me like her character did a 180 due to the cliché of finding true love that conquers all obstacles. She goes from competent and knowledgeable to soft-spoken, unsure, and meek. This transition could have worked had her character been more fleshed out, but as it stands, it's quite an awkward jump that just doesn't make sense.

The antagonists, Meghren and Severan, are very stereotypical. Meghren has little interest in ruling Ferelden, a country he clearly despises, and is far more preoccupied with holding lavish parties and partaking in other scandalous activities. He comes off a spoiled child and incompetent figure. Severan is clearly the brains behind the operation and has his own plans in store for Ferelden, its people, and even Meghren. He must operate covertly while maintaining the image of being the usurper's advisor. We don't see much of these two and what we do see is largely underwhelming. Again, I was just expecting more from Gaider.

On a random note, I really enjoyed the scene in which Maric confronts his mothers' murderers and felt that it was handled very well. It seemed to be a key moment for Maric, the point where he got closure (and, yes, revenge) for his mother's death and moved passed it to become a more confident ruler himself. It was also interesting to see the group encounter Dark Spawn before the Blight we see in the games.

Overall, "The Stolen Throne" was very disappointing. Perhaps I expected more because I loved the games so much, or maybe it's due to the fact that the book's author has proven that he can tell a great story...whatever the reason, the novel fell horribly flat on many levels. The story could have been great, if a little typical of the genre, but it suffers from bad pacing, clunky pose, and a focus on melodramatic romance. The ending just sort of fizzles, rather than ending in a final, decisive bang and the characters are fairly bland and predictable. The book needed to be cut down in length, as there simply isn't enough relevant story to fill 500 pages. I was initially going to give this 2 stars for at least having a decent idea, but at the end of the day, not only did I not enjoy reading the novel at all, I didn't feel that it really added anything to the franchise (or at least not as much as I'd hoped it would). In short, Gaider can write a fantastic video game, but he needs to leave the books to someone else. One star due to being a chore to read and failing to deliver.
22 internautes sur 30 ont trouvé ce commentaire utile 
HASH(0x8e22f27c) étoiles sur 5 What happens when you jam an epic into a single volume 28 avril 2009
Par Richard M. Lippincott - Publié sur
Format: Broché
There are moments and even decent stretches of Dragon Age where David Gaider's talent as a writer comes out. There are even a few scenes that might send shivers down your spine. But in the end the book is seriously flawed for reasons that can be all traced to a single source: this is an epic story jammed into a single 400 page book.

The result is that we are treated to long narrations meant to summarize the passage of significant time. Long narrations that take the place of real character development, which leads to character actions and decisions that are not set up by the story. I don't want to spoil things too much, but I think all you need to know is that the epic battle, the one that decides the whole story, is only related to the reader in a brief reference after the fact.

Mr. Gaider has skill, but hopefully next time (and another Dragon Age book has already been announced) he delivers a story that fits the scope of a single volume.
14 internautes sur 19 ont trouvé ce commentaire utile 
HASH(0x8e22f648) étoiles sur 5 It satisfied my expectations. 30 avril 2009
Par Amazon Customer - Publié sur
Format: Broché
I've been a fan of Bioware for a while, and have been interestedly watching the slow progress of Dragon Age since it was first announced. Naturally, I was intrigued by the news that a prequel would be coming out in book form. (Luckily its release date was not postponed... Silly EA.) I didn't expect high art; I just hoped for an interesting story and a glimpse at the world I'll encounter when I play the game. Thankfully it was, for the most part, an interesting story. It kept me reading, anyway. And the glimpse of the world was, while not enrapturing, not revolting either, so I am content to continue anticipating the game's release as before.
1 internautes sur 1 ont trouvé ce commentaire utile 
HASH(0x8e22f72c) étoiles sur 5 A Colorful Codex Entry 13 septembre 2014
Par Catherine Martin - Publié sur
Format: Format Kindle
While I'm an avid fan of Dragon Age and a veritable bookworm, I was rather disappointed by this book. I actually hadn't known until a few weeks ago that a book had been written and released for my favorite game series, when I spotted it on the shelves of my local bookstore, and I purchased it in earnest thrill for new content to keep me busy until Inquisition's release. There are very few books I cannot bring myself to finish, and I am sad to say this will probably be one of them. While it does start with a wonderful, exciting mood that immediately draws you in, and presents the main characters in a lovable (Loghain, lovable? I must be mad!), believable light, it becomes evident after several pages that this book was written on the premise its readers have played the games and read the codex entries. Descriptions of the main characters and their setting are very lacking, providing the barest bones for the imagination to skimp by on even if you have played the games. The Chantry, mages, Orlais, golems, and many other nuances familiar to Dragon Age fans lack explanations or background. Granted, for some of these things there is simply no reason to include them, but many important things that do need them are sorely lacking. While this may not matter as much to fans of the game series, on the whole it shows a lack of consideration for detail, and feels rushed.

Around the middle of the book, though, this lack of detail grows significantly, and events become not so much written as listed. Any unique "voice" or emotion of the narrator is lost, and the characters become names in a droll, unrelatable history book. Which is a shame, given that one section showing the relationship between Maric and Loghain, highlighting Maric's character, had me outright giggling, and the three chapters before that had me emotionally engaged to the point of holding my breath, worrying, and feeling sorrowful for the characters' plights. Honestly, it's like trying to read the Deathly Hallows all over again--there are moments of engaging characterization, but they are outweighed by the monotonous, textbook-esque filler that makes up the pages in between. In this case, though, the lengthy history book pages feel more rushed, too much information crammed into a single space, as opposed to simply being there to add space and page count. If you've played the games, it is a decent book, although it can feel like trying to sit through and read all of the codex entries in a single sitting. But if you haven't played, while it has interesting enough characters and a nice plot, it can very well leave you confused with its lack of description and single map that you're apparently supposed to reference as you go.
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