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Fantasy Flight Games - Jeux de Cartes Aventures Citadels - Langue: anglais

4.7 étoiles sur 5 3 commentaires client

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  • English language edition of Ohne Furcht und Adel; includes Dark City expansion
  • Age range: 10 and up / Number of players: 2 to 7 / Play time: 20 to 60 minutes
  • Manufacturer: Fantasy Flight Games
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Informations sur le produit

Descriptif technique
Poids de l'article249 g
Dimensions du produit (L x l x h)3,8 x 10,2 x 19,7 cm
Notre recommandation d'âge :0 mois et plus
Recommandation d'âge du fabricant :10 ans et plus
Langue(s)Anglais published, Anglais translation, Anglais original, Anglais
Référence fabricantMA04
Nombre de joueurs7
Nombre de pièces1
Produit à monter soi-mêmeNon
Batterie(s) / Pile(s) requise(s) Non
Batterie(s) / Pile(s) incluse(s) Non
Matière principaleCarton
  
Informations complémentaires
ASIN158994030X
Moyenne des commentaires client 4.7 étoiles sur 5 3 commentaires client
Classement des meilleures ventes d'Amazon 143.545 en Jeux et Jouets (Voir les 100 premiers)
Date de mise en ligne sur Amazon.fr3 avril 2007
  
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Sécurité du produit

Cet article est sujet à des avertissements et consignes de sécurité spécifiques
  • Attention: Ne convient pas aux enfants de moins de 36 mois
  • Attention: Contient un jouet. La surveillance d'un adulte est recommandée

Descriptions du produit

PLEASE NOTE: This game is in English and may not contain a translation into your language. NOTE: This edition of Citadels comes with the materials available in the Dark City expansion. Citadels is the award winning game by Bruno Faidutti in which players are attempting to complete their city first. Each turn players choose a secret role from eight choices: bishop thief king etc. Each role has a special ability and allows the player to attempt a different strategy. Players must always beware of the deadly assassin however and players must constantly seek to double guess their opponents. Each city is made up of different districts some of which also provide special abilities to the players. When combined the game is an interesting bluffing and tactical game. This card game provides a ton of enjoyment and can handle up to seven players!


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4.7 étoiles sur 5
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Format: Jouet
Un excellent jeu de cartes mêlant habilement stratégie, bluff et chance. L'originalité de "Citadelles" vient du fait que l'on change à chaque tour de jeu de personnage, chacun ayant bien sur ses capacités et ses pouvoirs qui lui sont propres...Ainsi, selon le moment de la partie, on préfèrera jouer l'un ou l'autre pour accélérer son jeu...Ou tout simplement pour éviter que l'adversaire ne puisse le choisir!! Les cartes "Quartier" sont variées et garantissent donc à ce jeu une bonne durée de vie avant que l'on ne s'en lasse...
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Format: Jouet Achat vérifié
Very good game. Easy to learn and play. Best with at least four players.

Tactic and bluff are keys.

Not a party game however. This is a rather quiet game where you need focus.
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Par AlinaC le 27 janvier 2014
Format: Jouet Achat vérifié
Interessant si vous jouez en plusieurs. Turnure des circomstances à chaque tour. ;)
Je le recommande pour plus de 5 joueurs.
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Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 4.7 étoiles sur 5 287 commentaires
32 internautes sur 32 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Review from a newbie 23 mars 2012
Par Nightmare - Publié sur Amazon.com
Format: Jouet Achat vérifié
Admittedly, I have only entered the realm of card/board gaming within the past year. I grew up playing Monopoly, Risk, Stratego, Sorry!, and other similar games that are easily found in everyday stores. I never realized how big of a gaming world there was outside of my little box! Now that I know, I find myself constantly trying to find new and exciting games to add to my small collection. With that background info out of the way, here's what I think of Citadels.

Citadels is one of the first games I tried since my new craze started. It absolutely amazed me due to the unique and simple, yet surprisingly deep, game play. The goal in Citadels is to get the most points. Points are chiefly earned by building districts (represented by cards) with gold (sturdy plastic tokens). Once one player builds their 8th district and the current round is completed, everybody scores their points to find the winner. Here's how the game actually works. Players choose a role to play each round (there are 8 roles in all, unless you play with the included expansion cards that include 9). You choose your role secretly, and only reveal your choice when it is your turn. Turn order is decided by the role you choose. For example, the Assassin always goes first, and the Warlord always goes last. One role card is randomly dealt face down at the beginning of every round so that the second player to choose a role doesn't know what the first player chose.

The key to Citadels is choosing your roles wisely. Each character has their own unique skill that will help them in the game (e.g. The Assassin can attempt to murder other players, the Warlord can demolish other players' built districts, and the Merchant acquires extra gold). After everybody takes a turn, the current round is over and everybody chooses roles again. Therefore you will be able to use different characters throughout the game. Bluffing and using reverse psychology is one of the most important skills in this game. It's often better to pass on the character that you really want to use in a given turn. Why? Because if you consistently choose the optimum character for your current situation the Assassin is sure to assassinate that character. For example, if it would particularly benefit you to choose the Architect (one of the most commonly assassinated characters in my experience) then the player who chooses the Assassin could say "I choose to assassinate the Architect" in the hopes of making you lose your turn. However, if you anticipate this, you might choose a far less useful character to avoid being the target. The psychological mind play that goes on in this game makes for some hilarious moments. I've accidentally killed players that were losing handily just because I guessed wrong!

Another strategy is to simply pick a character that you know would help another player just to keep them from gaining a huge advantage. The strategies in Citadels are what really excite me about this game. Strategy plays a larger part in this game than luck, which is a huge plus. Making sacrifices, taking chances, bluffing, and using reverse psychology are the name of the game in Citadels. If you don't like being killed or stolen from, you probably won't like this game. But if you enjoy choosing secret roles and playing mind tricks, I highly recommend Citadels.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Citadels is a pretty good game 6 novembre 2016
Par Ford Peprah - Publié sur Amazon.com
Format: Jouet Achat vérifié
Citadels is a pretty good game, and scales well for multiple people. Each round you take on the role of a character (e.g. Assassin, Merchant, Bishop, etc.), each with their own special ability (e.g. the Assassin can choose to assassinate a character so they lose their turn). At the start of each round, the current King places aside one character from the set of characters (usually 8, but scales up to 9), chooses a character from the remaining pool, and passes the cards to the next person to choose. At the end, everyone puts their character cards, and turns are taken in character order (each character is numbered 1 - 9). The goal of the game is to build up buildings to score the most points.

One caveat about this game is that it is often crippled by the common problem of most strategy games where a person can spend a long amount of time thinking what to do on their turn, thus slowing down the entire game (can turn a 30-60 minute game into 2+ hours). We've taken to instituting a turn timer in some games (60 seconds to make your turn), and found that this helps speed things along, but it detracts a bit from the overall experience.
2 internautes sur 2 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Citadels Review by Dad's Gaming Addiction 7 octobre 2013
Par Dad's Gaming Addiction - Publié sur Amazon.com
Format: Jouet Achat vérifié
Citadels: 2-8 Players, Ages 14+, Average Play Time = 20-60 Minutes

Having owned and played Puerto Rico (review coming eventually), I was comfortable with how characters swapped out every round. As a newcomer to the game, however, I was unprepared by the amount of different strategies one could develop and didn't know which ones actually worked. My initial thought process was to acquire as much gold as possible by choosing to build the same colored district and then choosing a character that provided me with gold for having them. I quickly realized however that an observant player could utilize the thief and / or assassin and have their way with me every round as they'd be able to guess which character card I had picked.

I was also a bit confused at first as to why one card was placed face down and two face up, with the King mixed back into the deck should he show up. After a few turns as the King (and thus, the crown marker), I felt reluctant to give it up mainly because I enjoyed the power of having the first pick. Then again, always choosing the King will leave you an easy target to be robbed or assassinated. I began to understand the benefits of being the King, but also why it was necessary to diversify when choosing characters. Needless to say, I still have a lot to learn.

As for the cards themselves, they are simple and colorful. I enjoyed the art on the cards as well as their color tones...I found them to be sharp and eye-catching. The bag that holds the gold pieces and the crown marker was small and resealable via the glue on it, but I would have prefered a zip baggie...though that's minor in the grand scheme of things.

The game has a lot of replay value, especially since the expansion pack is included. Once we master (or at least become competent with) the main game, we'll have a whole new array of characters to try out and new districts to build that will no doubt change the way we play. Even without the expansion pack, the way the cards are removed and chosen changes depending on how many people are playing, which may affect the strategies one might employ. Vinnie (11) and I, for example, played a two player game and we each got to choose two characters instead of one. This opened the door for different strategies that weren't possible with say, four players, as they only get to choose one character.

Overall, Citadels was an enjoyable experience. There's a lot to it that will keep me coming back for a good while. The kids enjoyed it too, mainly because they got to steal my gold and assassinate me from time to time...guess who's not getting ice cream after dinner tonight?
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 The included expansion adds tremendous replay value 29 juin 2013
Par T. R. Haldane - Publié sur Amazon.com
Format: Jouet Achat vérifié
I know it's said a lot in the reviews here, but Citadels is EASILY one of the best game purchases I've made in a long time.

One of the best things about this game is its versatility. Built for both small and large groups of players, Citadels can also be made simple enough for newcomers or complex and varied enough for jaded veterans, just by swapping cards in and out from the included expansion set. Don't worry about reviews that fret about balance. Characters deemed "too powerful" can be swapped out or countered by your other choices.

The basic strategy is centered around wisely choosing your character each round, and guessing what characters your friends might have. Each character (and the order in which the players get to choose them) confers certain advantages. The trick is that some characters are left out each round (some of whom you know, and some of whom you don't). Once you're familiar with the characters, the real game becomes one of deduction and misdirection as you try to counter each others' strategies.

Don't worry if the character choices seem daunting before you play the first time -- I'd suggest you just pass the main 8 around the table so everyone can get a very basic look at the them, and then run a round or two precisely following the instructions. It will make sense rather quickly. Once you've played and understand the basic game, try swapping in a character or two from the expansion and watch how the strategy changes.

One important recommendation: It helps to write down the character names and their order, especially for your first game or two, or if you're mixing things up pretty frequently.

Otherwise, I cannot recommend this game highly enough. If I could rate it higher than 5 stars, I would.
5.0 étoiles sur 5 Fun, Unique Game 10 janvier 2015
Par The Dawg - Publié sur Amazon.com
Format: Jouet Achat vérifié
Citadels is a very fun game. It can be played in about 30 minutes, and it is compact. This is a great game, with a few very unique premises.

You control a city and work to build districts, These districts are single cards that have a value in gold ranging from 1-7 pieces of gold. Depending on the number of players you get 1-2 characters per round the characters are numbered and provide you with a special power. For instance the King controls the round, the assassin can kill a player and keep them out for the round, and the tax collector gets gold every time you build a new district. The strategy comes in using the characters special powers to help you build your city. The game ends at the end of the round when the first player has built a certain number of cities, everyone then totals up the gold value of the districts in their cities to determine the winner.

This game comes with 2 sets of characters that you play as separate sets of create a hybrid set from the 2 sets. I have never played with more than 4 people, but it is more fun with 4 people than 2.
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