204 internautes sur 221 ont trouvé ce commentaire utile
- Publié sur Amazon.com
Format: Format Kindle
First off, I must state that there were many things about this book that I liked, and I was disappointed to affirm that I may have to wait quite a while for Book Two to come out. In many ways it was a fun read.
But I can't give it more than three or three and a half stars right now because of all the grammar problems, mostly in regards to punctuation. For many people this is not a major concern, and I understand that, but I found the problems so distracting that it took me away from the story constantly. I almost stopped reading thirty pages in because the errors were so consistent and glaring. I don't know if the author needs to brush up on sentence structure rules, or if it's a case of insufficient proof-reading, but it definitely detracts from the quality of the writing.
I would say the majority of sentences on each page are comma splices (sentences only joined by a comma, with no coordinating conjunction), which lends to confusion, especially about the connection between the two thoughts. Again, most people may not care, but it bothered me. The worst, though is the poor use of apostrophes: always using "It's" for possessives, instead of its, and sometimes using 's to indicate plurals. There are also a large number of sentences scattered about that are missing words or containing extra ones, especially verbs, so the reader has to fill in the blanks or figure out what was meant.
The reason this bothers me so much is that in many other ways this book is just great, and I think if it were polished up appropriately, it would rival the work of many more well-known authors .... I think Terry Schott has a great future, but things like this can really make the work appear less professional than it is. On that note, I know that sometimes authors read these comments and edit manuscripts in response -- if I find that has been done at some point I would probably change my rating, because I do like so much about it, and I wouldn't want readers to be put off by a problem that no longer existed.
Now, on to the good aspects: a lot of the concepts raised in this story are not totally new, but are arranged together in a new and original manner. So some of the core "philosophies" are familiar enough to feel comfortable and easy to assimilate, yet the implications of those ideas as presented here feel somewhat novel and intriguing. It's not the Matrix exactly, but it has the same effect in causing the reader to sit back and look at his or her own reality in a new way, even if just for a moment.
I liked all the main characters, even those whom I also want to despise, which can be hard to pull off. The storyline is intriguing, and I felt a genuine jolt of surprise near the very end, plus a ton of questions that I want answered right away! I really am excited to read the next installment and hope it doesn't take too long to get here. I am intrigued to see what happens with a few threads that seem to have been just left dangling so far (the first Sever Stick??? Merely a ploy to introduce the concept, or connected to the later darknesss?), and how they fit into the brief glimpses we get into the behind the scenes action.
I really enjoyed the use of "historical" artifacts to build the fuller concepts of the worlds and to expand perspective; the author alternates between the viewpoints of various characters within and without the Game, but also introduces magazine articles, interview transcripts, and the like. A lot of the time this can be jarring, but I think it works pretty seamlessly here. I was occasionally thrown by the introductions of a brand new voice, but not long enough to be drawn away from the action, and in some ways that was what kept the intrigue going.
In summation, The Game presents a fast-paced, engaging journey into an intriguing world that entertains but also challenges one to think -- I couldn't get wholly absorbed because of the above stated writing errors, but I am glad I stuck with it and am interested to see what happens next.
16 internautes sur 17 ont trouvé ce commentaire utile
- Publié sur Amazon.com
Format: Format Kindle
WARNING: REVIEW CONTAINS SPOILERS
I downloaded this e-book because the premise seemed interesting -- a virtual-reality game taking the place of normal education for kids, and a supposed shocking secret about said game. It might not be the most original premise, as virtual-reality worlds seem to be commonplace in sci-fi literature nowadays ("Ready Player One," "Heir Apparent," even the "Matrix" movies), but I was curious to see how the author would use this premise. And it was a free e-book (a free-book, I guess?), so I figured it was worth a shot.
I know some people consider it bad form to leave a review for a book one didn't finish, but I figure my opinion should be heard. Because at least I can share the reasons I didn't find this book appealing enough to finish.
In the world of "The Game," traditional school has been done away with, replaced by the virtual reality simulation of "The Game." Kids and teens can play again and again in this game, living out virtual lives and scoring high or low depending on how well they live their lives until they turn eighteen, at which point they are deemed ready for the real world. Zack is one of the best and brightest players in the world, and at the urging of his sponsor he sets out to make his final play of the game a high-stakes bid to become the number one player in the world. But a complication arises when Alexandra, an old friend of Zack's whose disastrous last play ruined her life, gets a final chance to enter the game as well. Their final play will have them uncovering some shocking truths about the game, its virtual world, the computer running said world, and the people who run the game itself.
I really wanted to like this book. It had a good premise that could make for an exciting read. But the book itself is rather plodding in its pace, switching between characters seemingly at random and laying out the world of the book in whole chunks of exposition instead of gradually via the story. It would have been much better if we could have learned about the game and the world through the story itself, instead of having the author devote pages to spelling it out. And perhaps cutting back on the number of POV characters would have simplified things.
Also, the book throws in a random twist in the first quarter -- the world of "The Game" is actually Earth, with the characters really living on a planet called Tychon and our world serving as the virtual world. I think this would have worked better had it been revealed closer to the end, but even then it feels rather silly, as if the writer was trying to ape "The Matrix."
The characters are pretty flat as well. Zack is a spoiled brat, and while Alexandra is understandably bitter toward her life's circumstances, she's still a one-note character. Their game avatars are pretty much Mary Sues, given special powers and even in-game guardians, and said avatars have no personality to speak of. Brandon, Zack's sponsor, is a bland and generic villain, a typical corrupt executive trying to rule the world through money.
Above all, the book is a dry read, written in a bland and boring style that drains it of any excitement or sense of wonder. Just as good writing can elevate a tired premise, bad writing can ruin a good premise, and this book is, sadly, a case of the latter. There are also quite a few grammatical errors that drag the writing down.
Despite the interesting premise, I became bored with this book, and finally gave up reading halfway through. The bland writing style and flat characters failed to draw me into the world, and I probably won't be picking it back up or reading the sequels anytime soon.