Golden Sun: Dark Dawn: Prima Official Game Guide (Anglais) Broché – 29 novembre 2010
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Présentation de l'éditeur
* Golden Guidance—Solve every puzzle and slay each fiend with ease as you follow our step-by-step walkthrough!
* Dark Dawn Database—Immerse yourself in the lore of Golden Sun with a flip through its complete Encyclopedia—all entries included!
* Keep Questing—Discover the many asides that await you even after completing the main adventure!
* Djinn Index—Quickly track down all of those hidden Djinn and discover each one's special benefits!
* Secret Summons—Locate and obtain every special Summon to unleash the true power of Alchemy!
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As for what's in this guide, you have a pretty good introduction to how the game is played and a detailed walkthrough telling you how to progress in the story and where items/Djinn are located along the way. It's not 100% perfect in picking up items - for example, if there's supposed to be an item in a barrel, check the surrounding barrels or boxes around the area - but it does a very good job with where and when Djinn and treasure chests can be obtained, especially where or when to go back if your current party is unable to obtain it at the first time you see it.
In summary, this guide does lack information that more seasoned RPG players or those familiar to the Golden Sun series may find helpful, but it has most of the basics that a casual or first-time player would need to complete the story and would be a decent purchase for novice and repeat players of the games in the Golden Sun series.
Anyway, I preordered this guide soon after I noticed it had a page on this site. To be honest, I'm rather disappointed with it. How is it possible that a previous Golden Sun guide - made by the very same people, no less! - should contain far more information than a guide for a newer game in the series? You should look at your previous work as a jumping point, no?
This guide is missing a section about the weapons and armor. It's missing a section about the various Classes and psynergy spells that can be at your characters' disposal. Also, while I personally wouldn't find much use for it, there is no bestiary. I believe the hypothetical section about the Classes and spells would have been immensely valuable because it's makes up so much of what makes Golden Sun unique and popular like it is. And sure, we can all go back and pretend like we're playing the first Golden Sun when it didn't have an official guide for itself and we can go onto GameFAQs, but we shouldn't need to when we have an official strategy guide in our possession.
Bottom line: This guide will get you from the start of the game to its conclusion, but as far as RPG guides go, this is a sad and sorry excuse for one. It's missing many essentials.