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Muramasa: Rebirth Limited Edition

Plate-forme : PlayStation Vita
4.3 étoiles sur 5 4 commentaires client

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  • Version Américaine compatible avec toutes les consoles PSVITA Françaises !
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Informations sur le jeu

  • Plate-forme: PlayStation Vita
  • Classification PEGI : 18 ans et plus 18 ans et plus
  • Support : Jeu vidéo
  • Quantité pour l'article : 1

Détails sur le produit

  • Expédition : cet article peut être expédié uniquement dans l'U.E. et les pays suivants.
  • ASIN: B00C1IHB92
  • Dimensions du produit: 14,2 x 5,8 x 19,6 cm ; 68 g
  • Date de parution : 2 juillet 2013
  • Moyenne des commentaires client : 4.2 étoiles sur 5 4 commentaires client
  • Classement des meilleures ventes d'Amazon: 18.658 en Jeux vidéo (Voir les 100 premiers en Jeux vidéo)
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Description du produit

Two Stories Follow Momohime, a girl possessed by the evil spirit and journey west, battling demons as you go Or follow Kisuke, a ninja who has lost his memory, and travel east in search of the demon blades;High-Res Graphics Using vibrant hand-drawn graphics and Japanese artistic styling, Muramasa Rebirth creates a colorfully painted world on your PSVita screen;108 Blades Search and forge new deadly weapons and build an inventory of up to 108 blades, each blade has a unique special ability;Four New Protagonists and Scenarios DLCs Available to purchase and download, play in four different scenarios with new characters

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Même si le jeu est superbe, si vous achetêz cette version il n'est pas possible d'acheter les nouveaux DLC chez PSN Europe.
Remarque sur ce commentaire 9 personnes ont trouvé cela utile. Avez-vous trouvé ce commentaire utile ? Oui Non Commentaire en cours d'envoi...
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J'ai bien aimer tous les détails du collector.
Après avoir acheté dragon's crown je me suis jeté dessus pour muramasa, je savais déjà de la qualité du jeu. Je conseil vraiment à tous le monde c'est un jeu qui vaut vraiment la peine d'être dans ma collection.
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Après une jolie version sur la wii vanillaware remet le couvert sur PS vita
cette version est la même que sur wii mais beaucoup plus belle
je le recommande aux amoureux de jeux old school à la japonaise.
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Très efficace dans son gameplay comme dans son design, Muramasa: Rebirth est un excellent titre du genre. On passe des heures à se balader dans son monde très stylisé japonisant, les combats sont très dynamiques, ça virevolte dans tous les sens et c'est facile à prendre en main, et les musiques valent qu'on y prête une oreille ou deux. C'est très beau, très fluide, et les fans du genre seront ravis.
Je recommande à tout possesseur de Vita.
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Commentaires client les plus utiles sur Amazon.com (beta) (Peut contenir des commentaires issus du programme Early Reviewer Rewards)

Amazon.com: 4.6 étoiles sur 5 185 commentaires
9 internautes sur 9 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A profoundly beautiful, awesome action-packed classic from Vanillaware, made better on the Vita 26 avril 2014
Par Relytia - Publié sur Amazon.com
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Yes indeed, Vanillaware is one of the most talented developers working in the video game industry today. I really cannot think of a single VW game that wasn't filled to the brim with inspiration and refinement. Muramasa: The Demon Blade was originally released as a game for the Nintendo Wii. However, it had originally been built for HD in mind, with work done to lower the resolution to release it onto the SD Wii. It was an incredible game on the Wii, one of its most memorable third-party games, in fact. Now though, it gets to truly shine on Sony's lovely handheld Vita. This game is just as spectacular as it was when it first released a few years ago, and in several important ways, it's better than ever.

Before discussing any of the main aspects of the game, it's worth noting that this game is one of the most Japanese games you will ever play. What I mean by that is everything -the visuals, the music, the story and characters, the gameplay, etc.- is deeply influenced by Japanese history, culture, and folklore. For my money, this is beautiful thing. I love Japanese culture, and this game is a treasure trove that delves deeply into that. It delivers a deeply original, unique game and stands out among the increasingly homogenized gaming market we've become accustomed to here in the West.

As is the case with prior VW games, the story in Muramasa is a very character-driven affair. You get to play as one of two characters. There's Momohime (literally meaning "Peach Princess" in Japanese. That's brilliant.), a beautiful princess whose body has been taken over by a vengeful master swordsman named Jinkuro. The other character is Kisuke, an amnesiac master ninja who is being hunted by his previous ninja clan allies for crimes he does not recall committing. His quest is one to regain his memories... at first. Both tales are quite complex stories that are wonderfully told. They also contain some very surprising tonal shifts and focuses. I don't want to spoil anything, but the stories in this game feature motivations, goals, character personalities, and events that I guarantee you will not have seen in a game before, and then mixes them up in a way that makes them even more unusual. Despite some strong themes of honor, love, and redemption in the mix, this is most definitely the darkest, most sinister game from VW I've ever seen (and I've played them all). Hell, in one story you'll find yourself essentially playing a character you'd ordinarily regard as a dastardly villain in any other context. In the other, you play an anti-hero. It's also filled with refreshingly new elements and ideas because it's so heavily inspired by Japanese folklore. It's all VERY interesting, compelling stuff. Even better, there are three *very* different endings for each of the two main character story modes, all of which are fascinating. The writing is generally fantastic, and thanks to the all-new, VASTLY improved localization in this Rebirth version, it's better than ever. All of the characters are developed fairly well and they're all very compelling, and that's true for those filling main or supporting roles. As far as I'm concerned, the story in Muramasa is a winner.

As is expected from a VW title, this game is jaw-droppingly gorgeous and undeniably captivating. Much like everything else, there is so much Japanese influence to the characters, enemies, (incredible) bosses, locales, etc. Seriously, from a glowing, enchanted cherry blossom garden under a breathtaking canopy of stars, to a plateau overlooking a valley of mountains and hills shrouded in fog, all lit afire by a vibrant sunrise, to a mythological battlefield where the combatants are locked in eternal battle... it's just all so incredible looking. Every locale is notable. Some are beautiful, others are unnerving and mystical, and others are serene with an almost film noire sensibility. This is a gorgeous game to play through. Something I really loved too was that as you run across the various screens/locales, the time will elapse, going from day to night, rain to shine, giving a real sense of time to the story even though the transitions are so quick in real-time. Loved it. The characters, both major and minor, as well as the enemies, are all lovingly rendered and superbly animated. Each of the main characters, Jinkuro-Momohime and Kisuke, as well as all their supporting characters, all have distinctly unique personalities and movement styles that just scream attention to detail. All of this is no surprise to anyone who knows VW, as this is all their calling card. Great stuff here. Even better, Muramasa shines and sparkles on the Vita. The OLED screen really does a lot to take what was already a good-looking game into a gorgeous one. I cannot applaud the visual upgrade enough for this game. It really makes me wish for an HD Vita version of Odin Sphere . That would make my day, but sadly, I don't think it's going to happen (when Muramasa Rebirth was originally announced, they also announced that Odin Sphere would get the same treatment. That was years ago... *sadface*).

The music and sound design is also superb as well. Once again, Hitoshi Sakimoto, as well as the rest of Basiscape, did a wonderful job on the soundtrack. There's a beautiful Japanese musical sensibility in the entire OST, and that applies to both the instrumentation AND the musical tones and focus of the compositions themselves. There's also two versions of each song, one for normal level traversing, and another, more intense version for battles. Great stuff. Since the game is so heavily Japanese in its themes and focus, it is not surprising that all voice-acting is exclusively done in Japanese. Thankfully, the voice actors did a stupendous job giving life and authenticity to both the characters and the story itself. Bravo to the sound director of the game, as he did a fantastic job in this area.

While VW is mostly recognized for their achievements in art and sound design, they're often not given enough credit for their aptitude in game design. Muramasa is, at its core, a highly fluid 2-D action game. As you traverse the world, fights will break out and you won't be able to travel until you beat all enemies on that screen. Your performance is graded after each fight, and rewards/XP levels depend largely on how you do. The combat in this game is incredibly fluid and viscerally satisfying. I can't think of many games that have made me feel like I'm a badass Samurai from an iconic anime the way that Muramasa does. The combat is simple and easy to grasp, but deep enough to engage you as you grow in skill. Boss fights are spectacular as well, with a need for strategy and skill alike. As is the case with VW games, there is lots of RPG spice underneath the action that deepens the experience nicely. As you play, you'll level up and grow stronger. There's a forging system in which you can craft better swords using "souls" (aka XP and little glowing flames you can pick up while running around) and "spirit," which is acquired by eating food. Each sword has its own unique ability to use and perhaps even provide passive boosts. Lots of strategy involved with this game. Mechanically, Muramasa is a excellently designed game with lots of variety, excitement, and refinement. Even better, the Vita version has made some really nice control improvements that anyone who has played the original will immediately notice and appreciate.

Outside of fights, the world is arranged in a series of screens for each region you visit, creating a huge network of levels to traverse that feels very reminiscent of Metroidvania games. There's LOTS of backtracking to do. Unfortunately, the game was in major need of refining in this area. There is a fast-travel system you unlock to alleviate some of this, but it's woefully inadequate and only available after getting the first ending. This is the only major flaw I can think of regarding the gameplay, and it's made all the more disappointing because they could have fixed this when they brought it over to Vita for this release. Ah well... at least the game is so beautiful. It helps alleviate boredom from backtracking, but not all the way. One more nit-pick: I'm not a fan of the trophies they added to the game. They're remarkably obtuse, requiring at least four different playthroughs (one of which is genuinely cruel and unfair) and dozens of arduous hours to get a platinum. Needless to say, I won't be going for every trophy in view of that. It's a letdown, because I DID platinum Dragon's Crown, so I know VW can do a better job of this. Ah well, bad trophies/achievements are ultimately a VERY minor, throwaway aspect that should not ruin a game's score. Still, it's worth noting.

Muramasa Rebirth is the best version of a deeply satisfying game that is as compelling thematically as it is in its presentation. VW delivered a wonderful game in Muramasa back on the Wii, and they've done it again with this shiny new version on the Vita. Really, I can't think of a better platform for the game. I so hope they'll give Odin Sphere, arguably VW's Magnum Opus, the same treatment (fingers crossed eternally for that). There were so many reasons to enjoy this game in its original state, and this version just makes it better. The Vita is a wonderful little system, and it really delivers the potential the game has always had. If you own a Vita, you owe it to yourself to get this game. It is one of the most beautiful, artistically inspired games on the system, featuring superb stories, characters, music, and gameplay. This is a must-own for Vita owners. So buy it, prepare yourself for yet-another VW masterpiece, and immerse yourself in the beauty and magic of Japanese-inspired mythology.

* Ah, you thought the review was over eh? Not exactly. See, one of the best parts of this version of Muramasa is that it comes with four very meaningful DLC episodes from Marvelous AQL and Vanillaware. Each one features brand new characters with totally unique gameplay mechanics, new stories, new levels, new music, etc. Each DLC is $5 upon release. Right now, only two have been published. Each lasts about 2-3 hours. So really, that's $20 for what will amount to the original game growing by 50%, as Kisuke/Momohime's stories each take roughly 10-15 hours to finish if you take your time. That's a pretty great deal, if you ask me. So that's my opinion on the game having DLC. I will be updating this review by adding a very small review recapping my opinion of each episode as I play them. I think it's really cool they're supporting the game like this post-launch.

* Reviews for each episode of "Genkoku Legends" *
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Gorgeous art and amazing gameplay 15 décembre 2014
Par Dev - Publié sur Amazon.com
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Never played this game on the Nintendo platform but heard great things about it. Seeing great artwork and action in the trailer, I purchased this game and here is what I think about it.

-Most gorgeous art/graphics and music: Just as you see in the trailers, this game has one of the best artworks I have ever seen. In this game your two characters will travel to many different places and these places are very well designed. The graphics are pretty amazing and they go very well the incredible music of this game. While fighting if your sword breaks, it will produce this amazing visual and sound effect making it very believable.

-Great action gameplay: In this 2D side scroller, there are tons and tons of moves you can pull using your sword combos. Using them to defeat different enemies and bosses is quite fun. But again you can't just swing recklessly as your swords will break unless you sheath and heal them time to time.

-Tons and tons of swords: Each sword comes with different moves and special moves. Again great to use against bosses and enemies. The swords you get towards the end are the most awesome ones.

-The bosses: This was one of the main factors that kept me pushing forward. The boss fights are simply amazing. They were all incredible but my favorite one was the mountain demon fight.

-Interesting story: Both of the characters have unique background and story. The curiosity to investigate more about what has happened and what will happen will drive you to go forward.

-Length: Between two characters and multiple endings, this game took me 80+ hours. Definitely worth the money.

-Multiple story endings: As mentioned before, both characters have multiple endings. Definitely worth unlocking.
-Backtracking: While there is not a lot of it, it definitely can get annoying to go back to a few places to finish some side missions.

All and all it was fun playing this game due to its action gameplay, amazing boss fights and incredible graphics. Very happy played it.
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Japanese Mythological Successor to Odin Sphere? 4 juillet 2014
Par TN - Publié sur Amazon.com
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I'm a huge fan of Vanillaware (even their cutesy Kumatanchi DS game). Before Muramasa, I played through Grim Grimoire and Odin Sphere and drank in every minute of both.

Muramasa is similar to Odin Sphere in that the character sprites and backgrounds are full of life--the characters breath fluidly, trees sway in the background, and when you make your character jump up, the scenery and lighting changes accordingly. It's a visual and colorful feast for the eyes.

Story-wise, Muramasa has a great story told from two perspectives, though the story doesn't go as in depth or into the same melodramatics as Odin Sphere (after all, Odin Sphere had 4 main characters with their own storyline). There are multiple endings and some are more satisfying than others.

Music is composed by Basiscape, and while all of the compositions were fitting to the Japanese scenery, there were some stand-out tracks (such as track that plays with the boss fight against T*****ime and Y****jo).

For those who were used to Odin Sphere, the side-scrolling and attacks/special attacks are similar, but Muramasa is much more fast-paced--took me a bit of time to get used to.

You can collect recipes and cook your own food, or go to restaurants throughout the different areas, almost like Pooka Village from Odin Sphere. The funnest parts for collect-a-holics like myself would be forging all of the swords. There is an entire tree of swords to be forged/obtained, and the last few can only be obtained after beating the game once with each character.

Vita trophies also offer additional play value--try to get a 999 combo (and get a 9 hours, 9 persons, 9 doors reference if you do), or try to sample enough of the restaurant cuisine to get a trophy.

Not sure how the localization was for the Wii version of Muramasa, but the Vita localization is great! Each of the characters have a personality that shines through, and none of the dialogue sounds bland or stilted (or overly forced).

Finally, there is breathtaking DLC for this game. I mean, these DLCs are basically their own games unto themselves. There are two out so far, with an additional two on the way.

The first DLC has you play the role of a cat-monster, in an entirely new scenario, complete with new tracks, bosses, endings, and play system. Only $5 on the PSN, and even I think that's a bargain for what you get.

The 2nd DLC has you play a starving farmer. Again, entirely new scenario, gameplay system, etc. Only for $5. AND it even has an ending theme sung by the same person who contributed the voice samples for Hatsune Miku of Vocaloid fame.

The story for both DLCs so far has been excellent. My only wish is to shove my money over to Vanillaware so that they can make more quality games like this.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Not bad but so much backtracking. 13 juin 2016
Par Van Rogers - Publié sur Amazon.com
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I was hoping this game was going to blow me away like Dragon's Crown. The game is still good but I felt it relied to much on square and gets kinda repetitive. You also have to backtrack a lot which is a mixed feeling since the set pieces are kinda nice. It's not a bad game but I think it's over praised.
15 internautes sur 16 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great game with reimagined controls! 10 août 2013
Par Amazon Customer - Publié sur Amazon.com
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This game was wonderful for the Wii, but they updated the controls for the VITA very well. The new localization (translation) of the story is making it easier to understand it than previously on the Wii. Even the sword names are english this time.

I would recommend this game to anyone who loves a long adventure since there are at least 3 endings to both characters. And to achieve the final one, you must play through the entire map 3 times at minimum. But there is plenty of time to grind if you want to get your full play out of this! Also with being the collectors edition, the extra items are just wonderful for any collector!

A must for the VITA player!
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