Learn cocos2d Game Development with iOS 5 (Anglais) Broché – 23 octobre 2007
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I read a couple other reviews that complained about incomplete source code. The author mentions where to download the accompanying source code material early on in the book. If you try to type in everything yourself, it's not going to work.
Itterheim obviously knows his material and is able to convey it clearly and in a straightforward manner, and provides useful tips and warns about potential gotchas, as well as some best practices techniques.
Also, he recommends some useful game/cocos2d related tools, such as PhysicsEditor, TexturePacker, Tiled, etc, which makes it much easier to accomplish some game related tasks.
By the way, I'm an experienced professional programmer so I had little/no trouble going through this material.
I'm fairly happy with it. I now feel like I have a fairly good handle on the various tools and techniques available under cocos2d.
Definitely recommended.. I can't think of any significant negatives..
What I like so much about this book, unlike the others I've read, is the author starts with a detailed overview of the Cocos2D classes and when/how they're used. After this general overview, he then moves onto small programs that illustrate different programming challenges.
This was a huge breath of fresh air for me, compared to other books that focused on code snippets (recipes) without real explanation of the logic behind their use, or the overwhelming Space Viking project featured in Learning Cocos2D. For me, I like to have a general overview of a subject before diving into 500 pages of line by line code, and a single super project becomes amazingly tedious when you're just copying someone else's code. And with a super project, you spend a lot of effort working on the programming peculiarities of that particular app - a lot of which isn't generally applicable to other apps. Quite frankly, I wanted to learn Cocos2D efficiently, not all about Space Vikings, and this book delivers by focusing on the core functions of the code with easy to follow examples.
So to all beginners to Cocos2D, I'd definitely recommend this book as your starting point. The programmer has a nice, crisp writing style and comes across as someone who taught himself how to work with this API, and remembers how to teach beginners.