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MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation Broché – 6 avril 2019
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Description
The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D.
Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D.
Key Features
- Covers Cinema 4D’s updated user interface, navigation, tools, functions, and commands.
- Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features.
- Covers polygon, subdivision, spline, and volumetric modeling techniques.
- Explains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers.
- Explains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation.
- Explains the depth-of-field and motion blur effects.
- Covers Cinema 4D lights.
- Covers the product visualization and interior rendering techniques.
- Covers UV mapping.
- Explains the process of creating various materials.
- Covers the Node Editor and nodes in detail.
- Features 85 hands-on exercises – complete with before and after files.
- Features 26 practice activities to test the knowledge gained.
- Additional guidance is provided in the form of tips, notes, and cautions.
- Important terms are in bold face so that you never miss them.
- The content under “What just happened?” heading explains the working of the instructions.
- The content under “What next?” heading tells you about the procedure you will follow after completing a step(s).
- Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.
- Tech support from the author.
- Access to each exercise’s initial and final states along with the resources used in hands-on exercises.
- Quiz to assess the knowledge.
Brief Table of Contents
This book is divided into following units:
- Unit CM1: Introduction to Cinema 4D R20
- Unit CM2: Tools of the Trade
- Unit CM3: Spline Modeling
- Unit CM4: Polygon Modeling
- Unit CMP: Practice Activities [Modeling]
- Unit CV1: Volumes - I
- Unit CV2: Volumes - II
- Unit CVP: Practice Activities [Volumes]
- Unit CR1: Standard Renderer
- Unit CR2: Other Renderers
- Unit CR3: Lighting
- Unit CT1: Introdu
- Nombre de pages de l'édition imprimée592 pages
- LangueAnglais
- Date de publication6 avril 2019
- Dimensions17.78 x 3.4 x 25.4 cm
- ISBN-101092900357
- ISBN-13978-1092900355
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Détails sur le produit
- Éditeur : Independently published (6 avril 2019)
- Langue : Anglais
- Broché : 592 pages
- ISBN-10 : 1092900357
- ISBN-13 : 978-1092900355
- Poids de l'article : 1.02 kg
- Dimensions : 17.78 x 3.4 x 25.4 cm
- Commentaires client :
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I really wanted to like this book and to be honest there's much decent content in it. However it suffers from a number of flaws that make it a difficult book to read and navigate.
1. The book is divided into units, all of which are given a reference, eg CR1 for the rendering section, and a sub reference, which is the page number within that unit, so CR1-11 is the 11th page within the rendering section. That's fine - up to a point. However, neither the contents pages nor the index pages show the 'direct' page number for those units, so you have to flick through the entire book to find the unit and then locate the page to find the information you are looking for. It's just unnecessarily labourious compared with a simple absolute page number! It makes the book hard to use as a reference source - particularly as the unit-page references are are printed right next to the spine, so you can't quickly flutter through a load of pages until you reach your target, you actually have to open the book right up to see them!
2. My biggest gripe is the quality of the printed images. They are dire, especially in some of the full screen screenshots. Contrast is low, as is resolution. The remedy? You can download a pdf from the author containing all the images. But then to follow along you need to constantly switch from the application to the images pdf, as well as finding the image reference in the printed book and looking it up in the pdf. Again, it makes using this book very tiresome, particularly in the modelling activities. It also renders reading the book on a train pretty useless. Had a full pdf or Kindle version of the book (text and images) been included with the purchase of the hard copy this might have changed my opinion and rating.
3. Careless typos and poor language/grammar are scattered throughout - for example, 'will become correspondingly darker an more dull'; 'During manipulating light' (as opposed to 'While manipulating the light'); 'Why to use Paint Setup Wizard?' . Small points, yes, but when you're reading a technical book such as this I really want to know that every last detail has been checked for accuracy, which seemingly hasn't happened here.
4. Some very important topics are not covered at all, eg using cameras, the character builder, dynamics, cloth, hair, particles, Bodypaint, environment objects and MoGraph. I appreciate there's only so much depth you can go into in a book like this, but as far as I could see there's not even an acknowlegment of these aspects of Cinema 4D, which might leave a complete beginner somewhat in the dark about half of its functions.
5. I'd hoped that one of the modelling exercises was to build the bicycle on the front cover. It's not. The exercises are for much simpler models (chair, sofa, table, bottle, glass etc) and the bike is a pre-built model you download and use in other exercises (in the lighting unit).
I would have given the book three stars were it not for the awful image quality and the lack of coverage of important topics (oh, and the annoying unit-page thing!). The two stars (would have been 2.5 if that was possible) are for the numerous useful nuggets of information in the book. There is lots of good 'what just happened' information and helpful explanations of specific functions of Cinema 4D - if only they weren't so painful to locate!



This book is well organized and gives you all the information to know the interface, the modeling tools one by one,
polygon modeling, volume modeling; it helps you to understand render techniques, the use of lights, texturing, material creation, and some basic animation.
It's a very useful book for those who want to be introduced to this wonderful software.
