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3D Math Primer for Graphics and Game Development, 2nd Edition- (Anglais) Relié – 19 octobre 2011

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Descriptions du produit

Présentation de l'éditeur

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Biographie de l'auteur

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

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Amazon.com: 4.7 étoiles sur 5 27 commentaires
3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Practical, and effective. 28 août 2013
Par Evan - Publié sur Amazon.com
Format: Relié Achat vérifié
Having recently purchased this book based on a recommendation, i was looking forward to the opportunity to compare it to another book I had previously purchased, Eric Lengyel's "Mathematics for 3D Game Programming and Computer Graphics". Lengyel's book is a math book, for mathematicians, and not a book written with the intent of teaching someone new material. This is not to say its a bad book, in fact its quite amazing, but it requires a more substantial math background to benefit from it.

This book on the other hand presents the material using practical application, without losing the abstract principles that are traditionally taught in a math class. Having never taken college level calculus or linear algebra, I find this book an amazing resource for self teaching, and I highly recommend it to anyone dedicated enough to teach themselves.
4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A Delightful Math Book!! 20 janvier 2013
Par L. Figueroa - Publié sur Amazon.com
Format: Relié Achat vérifié
I can't add more praise or insight than the other reviewers that rated this books highly. This is a great book to learn the mathematics required for 3D game programming. The concepts are developed in a logical and clear manner with many examples to assist you in building the required cognitive models to move from the math in 2D to 3D. This feature alone would have me recommend the book but for a book to have so many delightful comments (many in the footnotes) that had me laughing out loud was an added plus. Yes. The math was actually enjoyable. This books makes learning a difficult subject very enjoyable. Check out the writing by previewing the beginning of the book. The authors deserve some type of award for the effort they made in creating text, examples, and illustrations that actually served to teach these concepts in such a clear and enjoyable manner!
5.0 étoiles sur 5 The Starting point for Computer Graphics and Game Physics 26 avril 2014
Par Eli - Publié sur Amazon.com
Format: Relié Achat vérifié
As somebody who has read through various treatment of game physics and Computer Graphics, I am glad that this is the first book I read on the subject. It has prepared me for more advanced treatments in not only computer graphics; but game physics as well. The technical requirements are self contained for the part; only a good understanding of trigonometry and algebra is needed (however I will say that having knowledge of calculus will help you to understand the more advanced concepts a bit better). I would recommend this book for anyone who is new to the mathematics behind game development.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 The only reason I'm not giving this book 5 stars ... 29 novembre 2014
Par Amazon Customer - Publié sur Amazon.com
Format: Relié Achat vérifié
The only reason I'm not giving this book 5 stars is because of the extremely shiny paper it is printed on, making it difficult to read in most lighting conditions. I know books are becoming obsolete, but publishers should not push the process along.
4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Extremely Helpful 19 mai 2012
Par parka - Publié sur Amazon.com
Format: Relié Achat vérifié
This book is especially useful for people who have no background in Computer Graphics and would like to understand how to apply all that wonderful senseless math you were made to learn and actually make it useful. This book made my Computer Graphics course especially easy it's a keeper.
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