|Prix :||EUR 33,00|
|Tous les prix incluent la TVA.|
- Editeur : Mindscape
- Plate-forme : Windows XP
- Date de sortie : 2005-02-14
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Informations sur le jeu
- Plate-forme: Windows 98 / Me / XP
- Support : DVD-Rom
Détails sur le produit
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Description du produit
Description du produit
Jeu complet avec clé de contrôle. Envoi rapide avec soins.
- Plus de 50 énigmes à résoudre avec des indices et des objets à récupérer pour passer les obstacles
- Plus de 200 lieux à explorer
- Une bande son et une musique envoûtante
- Une immersion totale au coeur de l'aventure
- Une totale liberté de mouvement à 360°
- Une interface intuitive
- Des décors et des animations 3D très réalistes.
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Promising "A Secret Place...An Incredible Discovery," this game starts in Brittany in France and then sends you off to the Amerzone, an imaginary Central American country ruled by a brutal dictator. Your goal is to find the fabled egg of the legendary "White Birds" of the Amerzone, who are born to live and die in the sky without ever landing. The egg was taken from the natives and the tribe has been cursed since that day. You are a reporter, who learns the location of the original sacred egg of the White Birds and has to return it to the jungle and put an end to the suffering, which suggests a surprising amount of altruism on your part (although I suppose there will be a story to tell if and when you get back).
Your journey begins with a conversation between your character and a mailman, who asks you to take the letter he left in the mailbox of the house down the road directly to its owner, an old man who will explain to you enough information for you to get a clue as to what you are going to have to do. After the mailman rides off you are into the general interface for "AmerZone." This means a statis screen with a cursor at the center where you move the mouse to have a full range of 360-degree movement. However, you are not going to be able to move around in each environment, but just view everything from the fixed vantage point. Consequently, what you have is more in terms of a slideshow progression than a 3-D environment you can fully explore. This approach tends to make me a bit dizzy from time to time, especially when you are wandering around checking every square inch in all directions to see what it is you are missing to do whatever you have to do next.
You primary mode of transportation is a Hydroflot. You have to find it and get it working at your first location and then it will then fly you to the Amerzone, where it will also serve you as a motor boat, a sailing ship and a submarine as the situation demands. The Hydroflot will get you to each location as you go deeper into the jungle, where you will then get to walk around and do what needs to be done. There are only eight slots in your inventory so you do not need to worry about collecting a whole bunch of things. In fact, for the most part it will be easy for you to figure out what you need to find and what you are going to do with objects when you find them. For example, getting gas for your Hydroflot and finding computer discs are going to be almost constant concerns and relatively easy to accomplish with dogged exploration of each locale. Unlike "Syberia" and other games of this type there are not a lot of conversations with other characters. You will only need one hand to count the number of characters there are to talk to and you just listen to what they have to say (there is no choosing of topics or any talking at all on your part).
Ultimately, the only thing that is going to frustrate players, especially young players, is going to be going through screens looking for the one thing you are supposed to pick up. In my case that happened to be with the penultimate task of the game as I wandered around and around a lava pit trying to find what there was to pick up. But that is a standard concern with such adventure games and young players will not be confronted by complex puzzles beyond their ability to solve, hence the idea that "AmerZone" is a game well suited for beginners. More experienced players are not going to find it much of a challenge.
The graphics based on Benoit Sokal's artwork are pretty good, as is what music there is, but overall "AmerZone" is a pretty simple game and not especially challenging. If that is what you are looking for, then this is an okay choice. The emphasis is on deduction and problem solving, not being big and strong or having good hand-eye coordination. There are over 200 screens to explore, even when there is nothing to do in most of them but point and click on the adjacent screens, which explains why there are four discs in this game although the number of locations you visit is relatively small. Young players who move on to "Syberia" after tackling "AmerZone" are going to enjoy the increased challenge, the superior graphics, and the vastly improved story line.