Revue de presse
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
"An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game."-Booklist.com
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
"Dashner's descriptions are screenplay-ready...This book will satisfy the author’s fans...[and readers] in search of an adrenaline rush."-School Library Journal
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
“High on concept, this is an intriguing read for the digital generation.”—Kirkus Reviews
"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA
A Junior Library Guild Selection
A YALSA Teens Top Ten Pick
From the Hardcover edition.
Présentation de l'éditeur
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
To catch a hacker, you need a hacker.
For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway?
But some rules were made for a reason. One gamer has been taking people hostage inside the VirtNet with horrific consequences.
The government needs Michael to track down the rogue gamer, but the risk is enormous and the line between game and reality could be blurred forever . . .