Multiplayer Game Programming (Anglais) Broché – 7 juillet 2001
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Commentaires client les plus utiles sur Amazon.com
Although I have a fair bit of programming experience, I'm new to C++ and even newer to client/server programming. I've been digging through page after page after page of code from open-source games and other assorted game projects, and mostly getting swamped. This book and the CD with it saved my sanity.
After an overview of the field, it starts out with the simplest communication examples, and then builds from there. By the time you get to where you're putting the code to practical use, you thoroughly understand what it is, what it's doing, and why.
Todd Barron's friendly, programmer-to-programmer style made it much more enjoyable than the dry-as-dust books that you have to soak in water for an hour before reading. I emailed the author with a few questions, and had an answer the next morning. The answer I needed, I should add.
If you want to not just learn but understand the essentials of writing a multiplayer game, this is the book to start with.
The mixture of levels of experience expected for this book is a little odd - I mean, most people have made a couple of games before they jump into multiplayer programming. However, if you're looking for a book to help you make your first a)windows program that uses b)DirectPlay or Winsock to have c) multiplayer functionality and don't know how to d) make a basic game engine, then this book is the book for you. o_O
When implementing a multiplayer game you can use a client-server or peer to peer architecture. Peer to peer results in more connections. And you might look into using sockets or DirectPlay, but you'll need to buy a different book to really understand what is going on...oh and with mmporpg applications you'll have to worry about zones and server boundaries, but how to solve those problems is left as a exercise for the reader!
I am currently about 2/3 of the way through the book and I have been typing out every program example... This has done wonders for my comprehension and understanding of the material. I would recommend this book for anyone who is new to programming and may not understand some of the more advanced concepts (such as operator overloading), but I think it would be good even for intermediate level as well... A great book all-around...
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- Livres anglais et étrangers > Boutiques > Chercher au Coeur! > Livres en anglais
- Livres anglais et étrangers > Computers & Internet > Programming > Game Programming
- Livres anglais et étrangers > Computers & Internet > Programming > Software Design, Testing & Engineering > Software Development
- Livres anglais et étrangers > Entertainment > Puzzles & Games > Video & Electronic Games