Aucun appareil Kindle n'est requis. Téléchargez l'une des applis Kindle gratuites et commencez à lire les livres Kindle sur votre smartphone, tablette ou ordinateur.

  • Apple
  • Android
  • Windows Phone
  • Android

Pour obtenir l'appli gratuite, saisissez votre numéro de téléphone mobile.

Prix Kindle : EUR 32,60

EUR 11,49 (26%)

TVA incluse

Ces promotions seront appliquées à cet article :

Certaines promotions sont cumulables avec d'autres offres promotionnelles, d'autres non. Pour en savoir plus, veuillez vous référer aux conditions générales de ces promotions.

Envoyer sur votre Kindle ou un autre appareil

Envoyer sur votre Kindle ou un autre appareil

Production Pipeline Fundamentals for Film and Games par [Dunlop, Renee]
Publicité sur l'appli Kindle

Production Pipeline Fundamentals for Film and Games Format Kindle

Voir les 2 formats et éditions Masquer les autres formats et éditions
Prix Amazon
Neuf à partir de Occasion à partir de
Format Kindle
"Veuillez réessayer"
EUR 32,60

Longueur : 370 pages Composition améliorée: Activé Page Flip: Activé
Langue : Anglais

Description du produit

Présentation de l'éditeur

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.

  • Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.

  • Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.

  • Visit the companion website for even further resources on the pipeline.

Biographie de l'auteur

Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 8281 KB
  • Nombre de pages de l'édition imprimée : 370 pages
  • Pagination - ISBN de l'édition imprimée de référence : 0415812291
  • Utilisation simultanée de l'appareil : Jusqu'à 4 appareils simultanés, selon les limites de l'éditeur
  • Editeur : Focal Press (5 février 2014)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Composition améliorée: Activé
  • Moyenne des commentaires client : Soyez la première personne à écrire un commentaire sur cet article
  • Classement des meilleures ventes d'Amazon: n°206.894 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
  • Voulez-vous nous parler de prix plus bas?

click to open popover

Commentaires en ligne

Il n'y a pas encore de commentaires clients sur
5 étoiles
4 étoiles
3 étoiles
2 étoiles
1 étoile

Commentaires client les plus utiles sur (beta) (Peut contenir des commentaires issus du programme Early Reviewer Rewards) 4.7 étoiles sur 5 6 commentaires
4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent book on modern Film & Game pipelines 29 octobre 2014
Par Shidarin - Publié sur
Format: Broché Achat vérifié
As a film post production developer, I really enjoyed this book. I felt it explained the basic concepts of each section of the pipeline well, and it at least explained the film side of things correctly. I really enjoyed reading about the game side of things, and found it informative. In many places, reading about how games handle parts of the pipeline gave me ideas for how we in the film side could better handle certain aspects, especially when it comes to speed and versatility.

The book is broken up into chapters like a textbook, each chapter covers a concept such as 'Asset Creation' or 'Data Management'. First it explains the concept generically, without going into implementation details. Then it will explain how that concept is implemented in the film world, and what specific problems and solutions they've come up with. After that, it explains the same for the game world. Finally it contracts the two. During the chapter, you'll read sidebar anecdotes from people in each industry, going over a specific challenge and solution. These were very interesting, although it seemed like the examples from the film side of things were from larger, well known companies while the examples from the gaming side of things were much smaller companies, more indie houses, etc. That's not to disparage those examples, as I I still found them well written and fascinating.

This book has lots of relevant diagrams to help explain concepts. I think it'd be a pretty great textbook for a college course on Pipeline development.
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 but it looks to me like it covers most of what a VFX developer or ... 17 juillet 2014
Par Kindle Customer - Publié sur
Format: Format Kindle Achat vérifié
This book is more less one of a kind. So far I have not found any other books that focus on the pipeline itself in VFX or games production, that is, how to make all the bits work together.

It is extensive, and not every chapter may be relevant to your own job, but it looks to me like it covers most of what a VFX developer or artist would need to understand to be productive. I also like that it compares and contrasts the game and VFX pipelines. I don't work in games, but it's good to know what's different. Despite it's wide coverage it reads fairly easily. It isn't a dry academic text, but it provides good enough coverage to be a text book.
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Would make an excellent textbook 6 mars 2014
Par Robert M. Bennett - Publié sur
Format: Broché Achat vérifié
Finally got my copy. This would make an excellent text book for a class on media production, game development, film development etc. It really explains the complexity behind the production of effects for film and games. Nicely illustrated and surprisingly easy to read. I do not not know why it took so long to get a book focused on this topic, but finally there is one.
4.0 étoiles sur 5 Absolutely an essential guide to startup studios like ours Malfinis Film and Animation Studios Inc 30 avril 2016
Par Amazon Customer - Publié sur
Format: Broché Achat vérifié
Absolutely an essential guide to startup studios like ours Malfinis Film and Animation Studios Inc. gives it a big thumbs up...
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Five Stars 16 avril 2015
Par Fangtsun - Publié sur
Format: Broché Achat vérifié
Ces commentaires ont-ils été utiles ? Dites-le-nous