- Outlet Anciennes collections, fin de séries, articles commandés en trop grande quantité, … découvrez notre sélection de produits à petits prix Profitez-en !
- Publiez votre livre : sur Kindle Direct Publishing En format papier ou ebook c'est simple et rapide et vous pourrez toucher des millions de lecteurs en quelques clics ici !
- Plus de 10 000 ebooks indés à moins de 3 euros à télécharger en moins de 60 secondes .
Projet Gipf - PG 600 - Jeu de Société - Tzaar
Nous ne savons pas quand cet article sera de nouveau approvisionné ni s'il le sera.
- Contenu du packaging: 1 boîte cartonnée. 1 plan de jeu. 1 règle de jeu. pièces de jeu
- Nécessite des piles: Non
Découvrez nos promotions et bons plans sur notre page dédiée. Cliquez ici.
Offres spéciales et liens associés
Description du produit
Kris Burm released PNCT at Spiel 05, apparently finishing Project GIPF, his series of six abstract games that rank head and shoulders over almost all others -- but as it turns out, there's been a change of plans. One game has been removed from the series, and a new game will appear in its place.TAMSK, the second game in the series, includes sandtimers for pieces, and the real time aspect of the game -- with pieces "dying" when they run out of sand -- has always stood out from the other games in the series. TAMSK is getting the boot and will reappear as a standalone game with a new look and new name sometime in 2008 from Belgian publisher Smart, which took over from Don and Co. for Project GIPF in 2006.TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: "Shall I make myself stronger or my opponent weaker?" Meaning: will you capture an opponent's piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? It's up to you to decide!Description written by W. Eric Martin and used with permission of BoardgameNews.com
|5 étoiles (0%)|
|4 étoiles (0%)|
|3 étoiles (0%)|
|2 étoiles (0%)|
|1 étoile (0%)|
Commentaires client les plus utiles sur Amazon.com