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Robot Turtles Board Game
|Prix :||EUR 39,16 LIVRAISON GRATUITE.|
|Tous les prix incluent la TVA.|
- Robot Turtles Supports Coding Literacy:
- As kids play they learn how to- Use commands and understand their outcomes, Combine commands to form a line of code, Read a line of code and execute it.
- Create and use functions to improve efficiency, Encounter bugs, then examine code and edit accordingly, Break big problems into small steps.
- Contents:Game board, 4 Robot Turtle tiles, 4 Jewel tiles, 36 obstacle tiles, 4 bug tiles, 4 code card decks (44 cards each)
- Age: 4+, 2-5 players, Playing time: 15 minutes
Avertissement : À utiliser sous la surveillance d’un adulte
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|Évaluation des clients||(3)||(0)||(0)||(8)||(0)||(7)|
|Prix||EUR 39,16||EUR 25,19||EUR 19,21||EUR 25,28||EUR 59,99||EUR 39,99|
|Frais d'expédition||Livraison GRATUITE||Livraison GRATUITE||Livraison gratuite dès EUR 25 dachats en France métropolitaine||Livraison GRATUITE||Livraison GRATUITE||Livraison GRATUITE|
|Vendu par||SEEKI||SEEKI||Amazon.fr||Dafilog||Amazon.fr||Sensible Object Ltd.|
|Est-ce que les batteries sont nécessaires||Non||Non||Non||Oui||Non||Oui|
|Directive EU relative à la Sécurité des Jouets - Avertissement à propos de l’âge||Ne convient pas aux enfants de moins de 36 mois||Ne convient pas aux enfants de moins de 36 mois||Aucun avertissement applicable||Ne convient pas aux enfants de moins de 3 ans.Utiliser sous surveillance adulte||Ne convient pas aux enfants de moins de 3 ans.Utiliser sous surveillance adulte||Ne convient pas aux enfants de moins de 7 ans.Utiliser sous surveillance adulte|
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Description du produit
It's no surprise that Robot Turtles is to date the most backed board game in Kick starter history- it cleverly teaches pre-schoolers the fundamentals of computer programming while providing lots of fun and silliness. It takes seconds to learn, minutes to play and provides endless learning opportunities. One thing you should know from the start is that it's not your typical board game. Naturally, there are rules you have to follow and there's a beginning and an end, but there's no single winner. In Robot Turtles, everyone plays to get their Turtle to the matching Jewel. It doesn't matter who gets there first, everyone can win. It's not about competition, but about having fun AND-shhhh, don't tell the kids-learning. The inventor of Robot Turtles, Dan Shapiro, is a programmer and a dad. He came up with Robot Turtles to give his kids what he feels is the single greatest superpower-the skill of programming. He created the game just like a video game with cool obstacles and powers that you can unlock along the way-this keeps the game fresh. The recent changes in the UK National Curriculum mean that Children will have to learn basic computer programming at Primary school - Robot Turtles gives your little Turtle Masters the opportunity to learn basic coding in a fun way - without parents needing a background in computing to help them! Players dictate the movements of their Robot Turtle tokens on a game board by playing Code Cards: Forward, Left and Right. When a player's Robot Turtle reaches a jewel they win! If they make a mistake, they can use a Bug Card to undo a move. The game has many levels so, as the players advance, they will encounter obstacles like Ice Walls and use more complex Code Cards (like lasers to melt the walls). Play continues until all players collect a jewel, so everyone wins. Beginner to Advanced levels will make it a family favorite for many years. It includes a large Game Board, 40 Tiles, 4 Robot Turtle Tiles, 4 Jewel Tiles, 4 Code Card Decks (45
3 commentaires client
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Un problème s'est produit lors du filtrage des commentaires. Veuillez réessayer ultérieurement.
Très belle qualité de fabrication, beau jeu, ludique.
Mon fils de 5 ans adore, il a très rapidement compris et on s'amuse vraiment bien !
Commentaires client les plus utiles sur Amazon.com
In just a short while, Robot Turtles has become my son's favorite board game. That's saying quite a lot, as our collection of games runs across the tops of half a dozen bookcases and stretches almost to the ceiling.
Since I won’t be explaining how to play Robot Turtles, I wonder if some of my comments below might make more sense after skimming through the rule book: [...]
SETUP (2 out of 5)
This was my least favorite part of the whole experience (in fact, the only part that wasn’t overwhelmingly positive). I’d stop just short of calling the setup a negative experience, but it was definitely less than ideal. I suppose I should take most of the blame (?) since there was a note in the box suggesting a grown up spend some time (I estimate you’ll need about 15 minutes) learning how to play before bringing a youngster into the mix to actually play. But the excitement of opening a new box and “Hey, we’re gonna play Robot Turtles!” was too much for my son not to hang around while I learned the rules. After a while of hanging around and “Why aren’t we playing yet?” he began to lose interest. Of course, 10 seconds into our first official game and he had forgotten all about the waiting.
FIRST THOUGHTS (5 out of 5)
After a few rounds, we were hooked. As a parent considering what’s happening in my son’s brain while he plays, I was super excited that he was learning the basics of programming in a hands-on, screen-free environment. As a kid looking to have a blast, my son was literally jumping around the room with excitement as we learned the ropes, solved our first few challenges, and created our own challenges to solve (more on this in a minute)
CHARM (5 out of 5)
Robots are great. Robot turtles? Even better. Throw lasers in the mix, and you’re golden. I don’t know how much of this was carefully crafted scheming, or if the inventor of Robot Turtles just happened upon a great combination of images and imagination. Whatever the case, my son loves everything about the game. And any game that requires players (adults, especially) to make funny robot noises earns extra points in my book.
EDUCATIONAL VALUE (5 out of 5)
"Teach Your Kids to Code Before They Learn To Read. It’s the first board game for little programmers!” Yep and yep. But for me, it’s more than that. Or, I should say, those statements pack quite a punch. Cause and effect, learning from mistakes, short and long term planning, communication, problem solving… These are all fantastic things for a kid to engage in, and Robot Turtles has them in spades. And lasers! Everything is always better with lasers.
Since my son is only four and we’ve yet to tap into the more complex features and options of the game (Function Frog, for one), the thing I’m most excited about from what I’ve observed while playing is that in taking turns as the Robot Mover (and map designer), my son has an opportunity to use (and thereby further develop) his creativity. The board is a blank slate, and after a few moments he’s set up an adventure for me to guide my turtle through. I look forward to watching his creativity blossom as we continue to play this year and on into the future.
REPLAYABILITY (6 out of 5)
To me, this is where Robot Turtles really shines. The game has a series of "unlockables" designed to gradually increase the complexity of the game as players are ready. The game starts out rather basic, which was perfect for my four year old. Within a few rounds, he was chomping at the bit to learn what new cards and pieces would do. Over the course of that first few evenings, we brought in one, then two, then three of the unlockables. The difficulty ramped up nicely, and continued to hold my son’s interest, while also providing a within-reach set of challenges. However, we’ve really only scratched the surface. The combination of unlockables and alternative game modes means Robot Turtles will continue to grow in complexity as my kiddos grow in stature and ability.
Oh, and speaking of replayability, I just stumbled across the Galapagos Rules ([...]) for adults and older kids and realize the game has even more potential for expansion than I originally thought.
If I could, I’d give the game 42 stars out of 42. (Especially since ThinkFun has some videos in the works to make that first-time setup process a little easier.)
Well done, Dan Shapiro! And nice addition to an already outstanding lineup, ThinkFun.
In case it helps anyone take my comments with an appropriate grain of salt, here's some background: I'm a father of four (4yo, 3yo, and 18mo twins), a JH/HS math teacher, I've purchased just about everything ever released by ThinkFun (games, apps, you name it), and I've never written an Amazon review before.
UPDATE: AGE RANGE
Prior to writing this review, all of my Robot Turtles experience had been with my four year old. Amazon and ThinkFun list the age range as 4+, but the box I have (possibly from the KickStarter printing?) says 3+. I tried teaching my three year old this afternoon. He’s a bright little guy and typically enjoys games, though he isn’t quite as focused as my four year old (he’s 17 months younger, so that makes sense). He has no problem playing a few rounds of other games (Zingo, Connect 4, an extremely modified version of Monopoly), but this experience was a frustrating mess. I don’t think he’s ready for it, and to save us from further anguish I plan on waiting about 6 months before giving it another go with him.
I haven't explained the sub-routine element to her yet, but the instruction sets are so limited that I really wonder how often anyone uses these in a meaningful way. Sub-routines are an important element of streamlining a program. But, this doesn't seem to be a practical component of the game.
I probably am being generous with three stars, because I wish I didn't buy it. But, it was so well done that I gave it one or two mercy stars.
It's a very simplistic game, and while it offers different ways to play for different levels of skill, there's never much complexity or challenge, unless you set it up to be really challenging by placing lots of obstacles in your way. There isn't any game mechanic that inherently introduces challenge, or makes it necessary to adapt or react or think on the fly. You just place tiles in your way, then show how you'd get around them.
For a 9 year old this got old pretty fast, even faster for me as the parent. There wasn't enough "game" to it to make it fun enough to want to play more than once, and if it's not fun and game-like, I might as well just sit her down and teach her coding concepts myself.
Actually, the best thing to do would probably be to look around the internet for the various free resources for teaching kids coding. A lot of them are much more fun and just as effective. Check out Thinkersmith and their offerings for instance.
It's great that there's more and more stuff to introduce coding to kids, just have to be aware that each item probably only fits for a very narrow age range. If it's simple enough for preschoolers, it's probably too simple for 2nd and 3rd graders.
My grandson loves this game, and I love that it makes him consider his moves carefully and will encourage him to plan ahead. This will probably be a good game to introduce before chess.