Sabriel (Anglais) Cassette – avril 2002
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|Cassette, avril 2002||
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Description du produit
Revue de presse
“I think Garth Nix has created a really remarkable and persuasive world; and done it in the grand style of heroic romance-with some wonderful twists and turns. His Sabriel is a herione truly worthy of that role.” (Lloyd Alexanderm, author of The Black Cauldron)
“By turns rousing, charming and slyly funny, Sabriel is an engaging tale that slays sexual sterotypes along with its monsters.” (San Francisco Chronicle)
“Sabriel has a fast pace, drama, vivid descriptions, excitement and humour. Packs of putrefying zombies, too. What more could you want?” (Guardian Unlimited, Susan Price, author of The Sterkarm Handshake)
“Sabriel is a winner, a fantasy that reads like realism. Here is a world with the same solidity and four dimensional authority as our own, created with invention, clarity, and intelligence. I congratulate Garth Nix. And I look forward to reading his next piece of work.” (Philip Pullman) --Ce texte fait référence à l'édition Broché .
Présentation de l'éditeur
Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star.
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life and comes face-to-face with her own hidden destiny. . . .--Ce texte fait référence à l'édition Broché .
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Meilleurs commentaires des clients
À la lecture, j'avais l'impression que cela avait été écrit au début des années 80, quelle n'a pas été ma surprise de découvrir que c'est tout récent. L'histoire elle même est classique de chez classique. Sabriel a été envoyée en pension à l'âge de 4 ans dans le royaume d'Anglemer, de l'autre côté du Mur. Du côté où la magie est quasi inexistante et où la technique règne. Une sorte de 19ème siècle anglais. À 18 ans, elle doit revenir précipitamment chez elle, son père semblant avoir disparu. Petite particularité, son père était "Abhorsen", un necromancier très spécial œuvrant pour le repos des morts. Sabriel va devoir lutter contre des morts qui veulent revenir dans le monde des vivants, elle va devoir sauver un royaume à l'abandon et trouver un prince, le réveiller d'un baiser, en se faisant aider par un petit chat blanc qui en fait héberge un esprit d'une immense puissante, âgé de plus de 1000 ans.
Le tout est bien écrit, rien n'est déplaisant mais j'ai trouvé que cela manquait de rythme et de surprises pour quelqu'un très habitué à la fantasy.
Garth Nix a des personnages peu communs mais on s'y habitue vite. J'avais à peine commencé ce livre que je ne pouvais m'arrêter! On croit d'abord que l'histoire un peu sombre de Garth Nix ne convient pas mais il se trouve que l'oeuvre en elle-même est excellente! Rempli de magie et d'aventure, ce livre est le fruit de l'imagination pure ! J'ai également lu la suite et je les ai savourés autant que ce premier tome. (Simon, 13 ans)
The first thing that hit me when I finished reading this book was that I should have read it much sooner. I'd been meaning to read it for the past six or seven years but never quite getting around to it--and that was a mistake. In SABRIEL, Garth Nix introduces the reader to a compelling fantasy world that comes alive through the actions of the title character and others.
The Old Kingdom is a place of magic, both Charter magic, wielded by those with some connection to the ancient Charter that bound magic to benevolent purposes, and Free Magic, the creatures that escaped the binding and defy the Charter. Free Magic is also used by necromancers desiring to defy the Charter by animating dead bodies. Only one person, the Abhorsen, combines use of Charter and Free Magic for the purpose of returning dead spirits to their final rest and dead bodies to their graves. As the Abhorsen's daughter, and herself Abhorsen-in-Waiting, Sabriel must learn how to use the Abhorsen's tools to venture into Death and bind destructive spirits so they cannot cause harm to others.
However, things in the Old Kingdom are becoming more and more dangerous by the minute, and as a result Sabriel grows up in Ancelstierre, the Old Kingdom's southern neighbor, close enough to the border that she is able to learn and practice Charter Magic, but far enough removed that she is ignorant of the customs and traditions of her home country. The story begins when eighteen-year-old Sabriel, about to finish preparatory school in Ancelstierre, receives a messenger from her father, carrying the bells and sword of the Abhorsen, a signal that he is in danger and requires her help.Lire la suite ›
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I'm not a believer in plot summaries full of spoilers in reviews, so I'll try to avoid too much of that. Sabriel does deal with necromancy and the dead quite a bit, which is why I believe it falls into the Dark Fantasy subgenre. That being said, the overall tone of the book is not dark although the heroine does face constant difficulties and challenges.
I would note this book is sort of in a crossover area of YA and Adult Fantasy. The heroine has just graduated from school and is fairly immediately pulled into a "fate of the world" type situation. Also, although there is a hint of romance in the plot, it's extremely minor and there is nothing explicit to the romance at all. With these two factors in mind, I see why it's often considered YA, but I would not let that stop you from reading it even if you generally avoid YA books.
I like that the magic system and universe is unique. The necromancy in this book is well fleshed out and is more focused on putting the dead to rest or keeping them dead rather than raising the dead. The necromancy is only one facet of the magic system, with at least two other fairly interesting magic systems at work (Charter and Free), as well as some nifty magical constructs. The cast of characters is fairly small but the characters that do appear are interesting and well developed.
Overall I really enjoyed this read and look forward to reading the sequels. I do think that if I'd first read this when I was younger I would have absolutely adored it. As an adult I still liked it quite a bit! It looks like there are also many other short stories, novellas, and novels set in the same universe (The Old Kingdom/Ancelstierre).
The protagonist, Sabriel, hails from a place called the Old Kingdom but has grown up and been educated in a boarding school across a Wall demarcating the Old Kingdom from a place that sounds a lot like the England of right around WWI (electric lights and telephones were available, and tanks had just been invented). This is very much a coming-of-age story, even though Sabriel has just finished her schooling (and so might be considered an adult). She has lived a fairly sheltered life at the school but is suddenly put into a position where she must venture out into the (to her) unknown Old Kingdom.
As such, Sabriel is a good proxy for the reader for exploring the Old Kingdom. She knows a little, but has been protected from much more. She realizes quickly how little about the Old Kingdom, or even about magic, she knows, and that makes her sympathetic (however, it seems with the appropriate amount of help, she can easily overcome her limitations). She has a couple of companions on her quest -- a cat who is not what he seems, and a young man who goes by the name of Touchstone. You do learn a bit more about each of them, as well, as the story goes on.
I felt like Sabriel's story followed a common pattern -- a young person is forced into undertaking a quest she's not really ready for, and yet she's the only person who can complete it. She rebels against it, but it's her destiny. (In Sabriel's case, rebellion largely involves refusing to be called by a title that is rightfully hers, and also in defining the quest as a mission to save her father when really something else is going on, too.)
My favorite part in this book was the journey. There is a lot of traveling and exploration. Normally I hate such things, but they were done really well here, and the surroundings changed in a way that constantly presented new challenges, which is something most authors don't get right. (I feel that Mr. Nix DID get it right, though.) This was a sort of world where I was interested in learning about the environment and history, and I thought it was nicely woven in to the overarching story. This also speaks to worldbuilding, of course, which I thought was quite good.
I don't have much to say about the writing. For me, anyway, it slid into the background and did its job of telling the story without being obnoxious. There were no repeated tics or verbal crutches that jumped out at me.
Magic was interesting and well-developed. There seemed to be three sorts. Charter Magic is basically the good (orderly?) stuff and can be used for protection, healing, etc. Necromancy can be good or bad, depending on who is wielding it and to what purpose (e.g., raising an army of the Dead or sending the Dead back into Death where they belong), and Necromancy can be constrained by Charter Magic. Free Magic is wild and perhaps unpredictable but can be harnessed. There are also some people who can see the future, but that may be an ability conferred by Charter Magic.
A few things didn't work for me, but they weren't dealbreakers. There is a romance that was predictable from a mile off and, in my mind, not set up as much as it should have been. Also, and I'm still not sure how I feel about this, but the final confrontation was odd. It was more of a series of tasks/confrontations. One takes place in Death and was over too quickly for my liking. The feeling of fear was never really all that palpable for me as few to no obstacles were encountered. The next confrontation follows immediately on its heels and I did feel there was a little more at stake, but it is also over quickly. The third confrontation was the biggest, and even in itself consisted of two incidents at separate sites. There were casualties, but I was never really in doubt that certain parties would survive. I did think the final resolution was clever and nicely set up based on events earlier in the book.
Overall, I was invested enough in the characters to see the book through (and quickly, I might add). I loved the world building and the journey and all the little details like the various bells used in Necromancy. I thought the magic system was great and I think there is a lot of potential for the future books that are set in this world.
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