Sonic Mania [Code Jeu PC - Steam]
|Prix :||EUR 19,99|
|Les prix incluent la TVA, si applicable|
- Découvrez la célébration ultime du passé et du futur dans Sonic Mania, une aventure Sonic en 2D inédite tournant à 60 IPS, avec des graphismes au style rétro incroyables en HD.
- Les nombreux personnages jouables vous permettent de franchir le mur du son avec Sonic, de vous envoler avec Tails, ou de briser les obstacles avec la force brute de Knuckles.
- Revivez les aventures passées de Sonic en explorant des zones cultes revisitées, combattez de nouveaux boss ainsi que l'armée de robots maléfiques du Dr. Eggman. Affrontez d'autres joueurs en mode Compétition, ou jouez en mode Coopération avec un ami.
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Informations sur le jeu
- Plate-forme: Windows 10 / 8 / 7
- Classification PEGI : 3 ans et plus
- Support : Logiciels à télécharger
Détails sur le produit
Plate-forme: PC Download - Steam Code | Edition: Standard
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Description du produit
Experience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics. Multiple playable characters give you the ability to go explosively fast as Sonic, soar as Tails, or power through tough obstacles with Knuckles’ brute strength. You can re-live the Sonic of the past with an exciting new twist on classic zones while fighting against new bosses and Dr. Eggman’s evil robot army. Go head to-head with players in Competition Mode or play in Co-Op Mode with a friend. Sonic Mania was developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with Sonic Team. Welcome to Sonic Mania!
Incorporates 3rd-party DRM: Denuvo Anti-tamper
|PC Minimum System Requirements:||PC Recommended System Requirements:|
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Commentaires client les plus utiles sur Amazon.com
The gameplay and level design are brilliant. Sonic and friends move perfectly and the levels are huge. I've been through the game three times now and on my second playthrough, some levels were completely different than they were on the first time around because I took a different route. If you play as Knuckles, he gets whole areas in levels that can only be accessed with his abilities. Knuckles even gets a completely different version of one of the levels all to himself. Sonic moves perfectly, and the game just feels fluid. There have been a lot of attempts at re-creating the classic Sonic gameplay over the years, ranging from the well received Gameboy Advance trilogy, a bad duology of 2.5D PSP games, the putrid Sonic 4, and the fairly decent 2D gameplay of Sonic Generations, but even when those were good they just never felt quite right, and were never quite as good as the originals. The other attempts were always just a little too stiff, or the level design was just a little too bland. Sonic Mania gets it right in every regard. Mania's gameplay puts a strong emphasis on using your actual momentum and weight to navigate traps and obstacles, and while there's plenty of speed, players willing to slow down a bit, or quick enough to catch little entrances and pathways while zipping around will be well rewarded for their observation. Each level has plenty to discover, whether it's just an interesting platforming challenge, some rewards, or bonus/special stages. Special Stages in particular are very well hidden and I only found 2 or 3 on my first playthrough. The Special Stage minigame is a beautiful, fun racetrack that sees you racing to catch up with a UFO in a retro 3d environment that captures the Sega Saturn aesthetic perfectly. Bonus stages bring back the classic Blue Sphere, which sees you trying to complete stages to earn coins, which unlock new features and modes.
The boss fights also deserve particular mention and praise. Boss fights have always been a highlight of classic Sonic for me, and the boss fights in this game are some of the most creative, interesting boss fights I've seen in a game. They incorporate the game's mechanics brilliantly, and some are so out of the box and bizarre that I had to stop and just take a moment to appreciate what I was seeing. Needless to say, Dr. Eggman's outdone himself this time.
In terms of Visuals and Sound, the game is a perfect 10. Every character is beautifully drawn and animated. Even though everyone has a sprite-art style, the actual movement and animation looks has the fluidity of a movie. Old Zones have their iconic looks updated to a higher standard, but still perfectly represent the style of the originals, and the new zones are gorgeous. The game is designed to look like a hypothetical Sega Saturn and one level actually has a 3D model in the background that not only has the low-triangle count of a game for that era, but all the little rendering goofs games of that era had, like one triangle that pops in and out, and a general twitchy look. The art team had a fine line to walk, making something that looked "retro" yet still looked like a progression from the games that Mania claims to be a sequel to, and they walked that line brilliantly. The amazing Soundtrack by Tee Lopes really captures the Sonic CD sound and I've had several tracks stuck in my head since I started playing. The Studiopolis theme has already become a classic in the months leading up to this game's release and I certainly don't regret pre-ordering the soundtrack on Vinyl.
After you've beaten the game, there's still a ton of modes and features to be unlocked. I won't go into detail about these so as not to spoil, but there's a lot of great stuff to be discovered and the game has great replay value. It's fun to go through the levels again and again just to explore and see how each character works, but the fact that there are actual incentives to replaying and doing better is really fantastic.
The game isn't quite perfect, and there are some little nitpicks worth mentioning. The first is that I just wish that there were a few more original zones. Out of the 12 zones in the game, only four are original, and this is unfortunate because the level of creativity on display in the new themes is truly a joy to behold. The remixed zones still do a great job of expanding on the idea of the original level and finding new ways to use old mechanics, but some spots just feel a little too close to what their original version was. Again, every single level in this game is brilliant and incredibly fun, I just wanted to see more of what the design team could come up with as far as their own themes. I also had one weird glitch where all of my input seemed locked out and Sonic just kept jumping infinitely. I had to hard-close the game. It seemed like a weird one-off and hasn't happened again, but it did take me out.
The other big thing that really bothered me, and this is really more something that will probably bother hardcore Sonic fans more than casual gamers, is that the game kind of gives up on it's simple narrative halfway through. Now this is definitely not a super story driven game, but there are some odd things going on that kind of took me out of the adventure. In Sonic 3 & Knuckles, each zone had a little transition animation that showed how you got from one zone to another. It was a small detail, but it really added to the feeling of going on a journey, and as the game progressed there was this neat little story that unfolded in pantomime. For the first half of Sonic Mania, you do have these nice little transitions and story scenes, but they seem to drop off halfway through. This is especially confusing because Sonic 1, 2, and 3, each took place on different islands, and Sonic CD was on a whole different planet, and since the game pulls levels from those games, it's really weird when one second you're on the Sonic CD planet, then the next level just jumps straight to a Sonic 2 level, then back to the CD planet two levels later with no explanation. It kind of feels like half of the cutscenes that were meant to be in t just weren't there for some reason which makes the last part of the game feel not so much like a cohesive adventure as it does a random series of levels. The gameplay is still really fun, but it's annoying that the cutscenes drop off because the ones that are there are really cute and fun to look at.
Minor gripes aside, Sonic Mania is amazing. I really hope Sega continues to allow this team to make Sonic games, as they clearly have a brilliant handle on what makes the classic Sonic games so appealing. I would love to see a sequel with completely original zones, and I would love to see the Sonic franchise branch out into more smaller experimental games along the lines of this, letting promising talent take a spin on the classic Series. It remains to be seen if this Fall's Sonic Forces will be the successor to Generations I've been waiting for, but for now we have at least one great Sonic new game to enjoy.