The Tough Guide to Fantasyland: The Essential Guide to Fantasy Travel (Anglais) Broché – 5 octobre 2006
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Description du produit
Revue de presse
Présentation de l'éditeur
Imagine that all fantasy novels—the ones featuring dragons, knights, wizards, and magic—are set in the same place. That place is called Fantasyland. The Tough Guide to Fantasyland is your travel guide, a handbook to everything you might find: Evil, the Dark Lord, Stew, Boots (but not Socks), and what passes for Economics and Ecology. Both a hilarious send-up of the cliches of the genre and an indispensable guide for writers, The Tough Guide to Fantasyland has been nearly impossible to find for years. Now this cult classic is back, and readers can experience Diana Wynne Jones at her very best: incisive, funny, and wildly imaginative. This is the definitive edition of The Tough Guide, featuring a new map, an entirely new design, and additional material written for it by Diana Wynne Jones.
World Fantasy Award Finalist
A Hugo Award Finalist (Nonfiction)
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If you've ever yelled at the stupidity of characters, groaned at deus ex machina situations or scowled at a cliche, this is the book for you.
Arranged as a "Travel Guide", this book takes you from A-Z, listing almost everything you could encounter in fantasy novels dating as far back as Robert E. Howard or Tolkien and as recent as the works of George RR Martin (ok, not so recent from him) or Robert Jordan/Sanderson.
As such, this is not so much a book that you read from cover to cover, as it is one that you are supposed to reference at random.
Ordinarily I'd find a book such as this rather pointless, except that A) There is some humor to be found and B) The author is very perceptive about quite a few things.
As for the humor aspect of this book, I only came across one part that had me laughing out loud. Want to hear it? Sure you do. It was the fake "Tough Guide" listed at the beginning of the book as "Gandalf's Tough Guide (includes instructions on how to lead Tourists into Dark Places and then leave them stranded."
But the author really showed perception by explaining things like the following:
With so little mention of cows, where does all the leather come from?
Why are the only spiders in fantasy novels the size of houses?
Where do all these fancy silk clothes come from?
What is so special about tents and secrets?
Why are some fantasy structures bigger on the inside than on the outside and vice versa?
Why is stew the primary meal?
Where did the building materials for all these giant stone castles and towers come from?
If you're not one of those fantasy purists and can tolerate your favorite genre being put under the microscope (or magic crystal), I think there's a certain amount of enjoyment ahead.
Written as a tour guide to fantasyland, the "tour" being whatever fantasy novel you're about to read, it neatly--and humorously--lampoons some of the commonalities of most epic and sword-and-sorcery fantasy stories. Including some of Diana Wynne Jones' own novels.
If you've read more than a few of these novels this is a must read. The entry on 'Horses' alone is worth the price.
Inside this book, I can find most everything I need to create events, points and all the problems I hope I never encounter. The different items listed like an encyclopedia, in alphabetical order, accurate and to the point.
I recommend this book for writers, gamers and anyone who wants to read accurate information that will give them a laugh.
I do however wish this book were in Kindle edition, I would not have to replace it when the notes I add inside get too much for me to read the book, the spine would not become weak and the pages would not fall out.