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Unity 3.x Game Development by Example Beginner's Guide (Anglais) Broché – 23 septembre 2011

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Descriptions du produit

Présentation de l'éditeur

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

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Amazon.com: 3.9 étoiles sur 5 13 commentaires
14 internautes sur 14 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Great book but don't buy the kindle edition 5 novembre 2011
Par Amazon Customer - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
Is it a five star book or a one star book? How to rate a fun, thoughtful, well organized, well taught tutorial that is not very useful because all of the formatting, which the author so carefully thought through to differentiate between types of points they want to draw our attention to, were stripped out in the conversion to Kindle?

If you want a laugh read the part of the introduction where he writes "I'll call your attention to a critical piece of information like this" and "I'll highlight a crucial gotcha like this" and all eight or ten of his formatting styles are basically the same. It even says "in a block of code I'll call attention to the key concept in bold" and the bold got stripped out. What a joke. Amazon, Kindle group, and the publisher should be ashamed.

Having gotten that off my chest, the book itself is really nice. If you have the patience to follow it through start to finish, it is a great example of the art of teaching.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Good practice, but get Game Development Essentials FIRST 29 août 2012
Par Matthew W. Gudenius - Publié sur Amazon.com
Format: Broché Achat vérifié
I had previously downloaded Unity and was very excited about it as a development tool, but also very lost. The built-in help and documentation just didn't cut it, and the online tutorials and forums weren't much more helpful -- for example, the tutorials often give you pieces and have you fill in some gaps, but nothing from scratch (and isn't that what we do when we start a game? Start from scratch?) I was afraid I wouldn't be able to find a suitable step-by-step, hand-holding, crumb-feeding guide to get me up to speed... but lo and behold, this book is just what I needed (UPDATE: Correction -- the Game Development Essentials book is an EVEN BETTER hand-holding, step-by-step guide. But this "By Example" book is a good companion. I recommend both of them, but start with Essentials) It gets me familiar enough with the general workflow that I can use my other knowledge to fill in the gaps and figure out the rest.

I have a BS in Comp. Sci. so I'm not a total n00b, but have little (aka almost zero) experience in game development, and this book has proven invaluable. The author takes an approach of assuming you know nothing (I approve!), so I actually had to skip through several sections, explaining how coding/programming in general works, how 3D space/origin work, etc. because I already knew all that. I think it's great he's giving this information to beginners, but having said that, I'm also willing to bet that if I had no prior schooling/experience, the little bit of help he gives wouldn't be sufficient.

Some people remark he spends too much time being casual, making jokes or pop culture references, or giving anecdotes and analogies... but I don't think so. I find it refreshing. Sometimes corny and punny, but I appreciate his sense of humor, and he seems like a cool guy. How can you expect to be a video game designer if you don't know how to lighten up and HAVE FUN? Or maybe it's just that I can relate, being about the same age as the author and seemingly coming from a very similar background.

In fact, if you ever find yourself in Napa Valley, Mr. Creighton, and you want to hang, look me up! We can talk some awesome game ideas, and how much it still irks me that Flash is not supported on iPads...

PS. I did get the Kindle edition, and there are problems with it as other people have mentioned:
* No highlighting where it says "code is highlighted"
* No call-out graphics for calling attention or denoting specific text features
* Certain punctuation -- like dashes/hyphens and ellipses -- seem to be missing, making some phrases read like awkward run-on sentences

BUT... I got it for 1/3 the price of the print edition (normally I think e-book editions are a ripoff; in this case, it's quite a bargain, despite the formatting flaws), so I'm not complaining! It gets the job done.

EDIT/UPDATE: I am removing one star because I bought both this book and Unity 3.x Game Development Essentials at the same time, and decided to start with the "by example" book (because I learn best "by example" -- by jumping right in and actually doing it)... what I didn't realize is how much BETTER the "Game Development Essentials" book does the same approach.

So, if you are truly new to Unity (and maybe even new to game development, period), THAT is the first book to get and to go through, hands-down. The only game example in it is a "first person shooter" style game, but the pacing, presentation, and activities are extremely well done to give you the know-how to make other sorts of games (racing games and 3D puzzlers come to mind) pretty easily.

So, in short: if you are only buying one book, make it the Essentials one. Read through it and follow along. THEN if you want even more examples, get THIS one (Game Development by Example)

PS. I ran into some major problems with this By Example book since Unity had just changed to version 4 when I was using it, and I suddenly got stuck and could not continue the exercises in this book due to changes that had occurred in Unity.
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A Great Book for Non-Programmers! 17 décembre 2012
Par Kathryn - Publié sur Amazon.com
Format: Broché Achat vérifié
This guy is an amazing writer and I hope he writes a whole lot more books in his lifetime because for ONCE, my kid (11)and I could just work through a book, learn something really hard, and have it be a fun and non-frustrating experience. He will say "click on the little button with a landscape icon". Thank you Ryan Creighton, because ever other book would have said, "while in landscape mode..." without ever telling you what actual button to click.

I want this guy to write books on PHP, Google Sketchup, Blender... I would rule the world, it would unlock so many pieces of software that are just too hard to learn because the support materials are awful. And yes, Unity 3x, your support materials are awful. Newbies and non-programmers are never going to use this unless you create materials like this for regular folks.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 For Beginners Only 12 juin 2013
Par Michael Gareth - Publié sur Amazon.com
Format: Broché Achat vérifié
I quickly realized that this book was not written for me. I have been making games a while, so when a book spends several pages describing very core fundamentals, I end up skipping a lot. I was literally skipping several pages at a time though most of it. I really just wanted a book to walk me thorough how things are put together, not describe to me what game development itself is. If you know nothing at all about game development, this is probably a really good book. It reminded me of the program through which I learned. If you've ever programmed at all, though, and especially if you've ever made games, this will appear rudimentary. If you want to learn how to program and have fun doing it through game development, this could be a cool place to start. Ultimately, I ended up using it as a springboard for the free tutorials on the Unity website.
3 internautes sur 4 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Good book but its only for Javascript 10 janvier 2013
Par ChaoticEdge - Publié sur Amazon.com
Format: Broché Achat vérifié
I have a few Unity books that I use on a regular basis as well as some online tutorials that are a great help. This is a good book and will give you some examples of how to do things in Unity, however, the only problem that I have is it is coded specifically for Javascript and there is no C# in the book at all. This is a problem for me because I write all my scripting in C# and it was a concern I had before I bought the book, however, there is no documentation that I could find that specifies this book is only for Javascript. If you script in Javascript this is a great book to have, however if you script in C# you need to look elsewhere.
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