Unity Game Development Essentials (Anglais) Broché – 1 octobre 2009
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Description du produit
Présentation de l'éditeur
If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.
Biographie de l'auteur
Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Commentaires client les plus utiles sur Amazon.com
Very clean, focused, writing which walks the reader through all the steps necessary to make a basic game in unity. UI, scripting, and editor usage are all covered and when coupled with the unity documentation leaves very little ambiguity.
There is nothing in this book that you could not get out of the official documentation.
It is a short book that leverages unity in the simplest way possible and avoids covering the guts to the point that many people may feel lost at how to apply the concept in a broader way.
This book shows you the bare essentials, as the title implies, but it is still the responsibility of the reader to play and learn the details of the unity engine in order to leverage it for their own purposes. Making a non-FPS, side scroller, fixed camera, puzzle game, etc - this book will show you how the scripting language works, how to put objects in a scene, how to use the UI system: but it won't do much more than that.
If you've tried to learn unity but got lost in all the documentation, didn't know where to start, or were just overwhelmed (even a little bit) this book is a great idea. It will ground you back by giving you a little focus and direction, as well as an ordered approach to using the unity tools.
That being said, if you've already ran through the documentation and tutorials and feel like you've got a pretty reasonable handle on things, this book won't really offer you much.
It is very clear, to me at least, how much consideration the author had for us newbies with both the depth and breadth of exposure to Unity 3D gained by building that one project. In several instances, multiple approaches to solving problems were discussed (as there is never just one solution to anything.) Trade-offs in choosing a given solution over another were clearly explained. I don't know if this same level of knowledge could have been presented with multiple, smaller projects. The presentation of the knowledge is very carefully executed. No confusion, just a building desire to get coding and fire up Photoshop and Maya!!!
I found this book very approachable, easy to read, and packed with goodies to push me up the learning curve quickly, which is why I bought this plus six other books on Unity 3D in the first place. I am REALLY glad I didn't succumb to the negative reviews and found out for myself. If I had, I would have missed something very helpful.
Goldstone has written an excellent book for making a 1st person game in Unity. The downloadable resources worked without issue in Unity 3. If anything, it was actually fun to work through each chapter to see what would come next (at one point I had a field full of coconuts rolling around which I didn't expect - fun from chapter 6!).
The above isn't a reason to not buy the book, just be prepared that if you're a skimmer like I am that it will take a little longer to work through the book.
So, if you want to see the big picture with real examples, this one is it, and it still "works" well with the latest version (3.4.2 as of this writing - basic or pro versions).