Aucun appareil Kindle n'est requis. Téléchargez l'une des applis Kindle gratuites et commencez à lire les livres Kindle sur votre smartphone, tablette ou ordinateur.

  • Apple
  • Android
  • Windows Phone
  • Android

Pour obtenir l'appli gratuite, saisissez votre numéro de téléphone mobile.

Prix Kindle : EUR 23,99

EUR 17,14 (42%)

TVA incluse

Ces promotions seront appliquées à cet article :

Certaines promotions sont cumulables avec d'autres offres promotionnelles, d'autres non. Pour en savoir plus, veuillez vous référer aux conditions générales de ces promotions.

Envoyer sur votre Kindle ou un autre appareil

Envoyer sur votre Kindle ou un autre appareil

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide par [Cordone, Rachel]
Publicité sur l'appli Kindle

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Format Kindle

5.0 étoiles sur 5 1 commentaire client

Voir les 2 formats et éditions Masquer les autres formats et éditions
Prix Amazon
Neuf à partir de Occasion à partir de
Format Kindle
"Veuillez réessayer"
EUR 23,99

Longueur : 466 pages Composition améliorée: Activé Page Flip: Activé
Langue : Anglais
  • En raison de la taille importante du fichier, ce livre peut prendre plus de temps à télécharger

Description du produit

Présentation de l'éditeur

This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing. This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 10993 KB
  • Nombre de pages de l'édition imprimée : 466 pages
  • Editeur : Packt Publishing (15 décembre 2011)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Lecteur d’écran : Pris en charge
  • Composition améliorée: Activé
  • Moyenne des commentaires client : 5.0 étoiles sur 5 1 commentaire client
  • Classement des meilleures ventes d'Amazon: n°497.736 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
  • Voulez-vous nous parler de prix plus bas?

click to open popover

Commentaires en ligne

5.0 étoiles sur 5
5 étoiles
4 étoiles
3 étoiles
2 étoiles
1 étoile
Voir le commentaire client
Partagez votre opinion avec les autres clients

Meilleurs commentaires des clients

Format: Broché Achat vérifié
Very great book for beginner, its fantastic opening in the world of Unreal Script.
Rachel Cordonne have done a very good job for us
Remarque sur ce commentaire Avez-vous trouvé ce commentaire utile ? Oui Non Commentaire en cours d'envoi...
Merci pour votre commentaire.
Désolé, nous n'avons pas réussi à enregistrer votre vote. Veuillez réessayer
Signaler un abus

Commentaires client les plus utiles sur (beta) (Peut contenir des commentaires issus du programme Early Reviewer Rewards) 4.4 étoiles sur 5 38 commentaires
18 internautes sur 18 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Phenomenal book for a topic that has little published 8 janvier 2012
Par Jason Olsan - Publié sur
Format: Format Kindle Achat vérifié
On ordering this book, I had a very low bar. Most UDK books are written about creating levels in the editor and a chapter (with about half a chapter's worth of information) about UnrealScript. I've always thought that UnrealScript is the one topic that is woefully under represented considering its importance it writing a quality game. At such a low price for the Kindle, I was willing to purchase this book with a high amount of skepticism.

I am so glad I did and am more than happy that I was wrong. This book goes well past the "How to write your first program" rigmarole of most UnrealScript books. It steps straight into how UnrealScript works, what the keywords are used for, and real-world examples of what you can do with UnrealScript. I thought I had a good knowledge of UnrealScript basics, but within the first 30 pages Rachel's book already showed me a MUCH simpler approach to changing a camera than what I spent three days doing.

The most amazing thing about this book is the professional approach she takes with the organization of her code. She brings up important points that novices in the development field should know about writing maintainable code. Having worked in the software development industry for 15 years, this book feels simple enough to help new people but is comprehensive enough to be a boon to a seasoned developer.

If you want to learn UnrealScript, BUY THIS BOOK.
10 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great Book for Beginners 8 mars 2012
Par supermiek - Publié sur
Format: Format Kindle Achat vérifié
This is the best UnrealScript tutorial/blog/video/book/you-name-it I have found. It is definitely an excellent place for beginners to start out with programming UnrealScript. If you have a good background in another language like Java or C#, really any other object oriented or scripting language, you can gloss over the first few chapters as the author explains what ints/floats, variables, methods, classes, loops, etc... are. She does a good job of not only explaining WHAT to do by WHY you are doing it. By the time you get halfway through the book, you will have a simple top down game working; your own weapon, power-ups, enemies and scoring. In the next few chapters she moves on to some slightly more intermediate topics like states, some Kismet (like creating actions and events that you can use in Kismet), adding multiplayer support to your simple game and how to debug and optimize your scripts. Then she finishes the book with some "odds and ends" as she calls them like using external DLL's and actor components.

This book is JUST programming. You will need to supplement it with other books or tutorials online for things like design and content creation (modeling, animation, art, etc...) to have a good looking game but, she gives you a good base to start out making the game fun to play.

Kindle buyers:
I bought the Kindle version and some of the formatting is messed up or characters were dropped in important places, like a minus sign in a function. All of them I have run across so far have been easy for an intermediate/advanced programmer to find but would probably cause some frustration for a beginner when their code won't compile. On the plus side, I do like being able to add highlights, notes, and bookmarks as well as search in the Kindle Reader app.
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 New to unrealscript programming? Me too! 22 septembre 2012
Par htl - Publié sur
Format: Broché Achat vérifié
So far so good. I am a newly graduated Game Artist. I deal primarily with the art of the game, ya know the 3d models, art concepts, in game cutscenes, textures etc. In other words I don't know jack about programming whatsoever. My portfolio is lacking so I figure I learn some programming and thus this book seemed like a good idea. AND IT WAS! I program my first sprite to appear in the game (somewhere in the early chapters, those pro programmers might not find it impressive but I am an artist! its my first time) Later I programmed it to appear in the editor but not in game. I had some problems but I learned. (`this is different from this'). Now I must say as an artist I must admire and respect you programmers for your versitlity, fortitude, problem solving skills and desire to push soo hard and work long hours to know how to program. It isn't easy but this book takes you each step of the way and learn, research, expirement and think more. With strong backs and long hours programming at first seems like a scary chore but later it evolves into obsession.
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great book on UnrealScript (and beyond) 3 juillet 2012
Par S. M. Munday - Publié sur
Format: Broché Achat vérifié
I've been programming in web development for ten years, but I've been programming applications for nearly twenty. I have been dabbling in video game development for a while and UDK two years ago, but could never find a good book on UnrealScript. I bought the two Mastering Unreal Technology books and was refunded for my preorder of their abandoned third book on UnrealScript. I soon had to sift through forum posts or the wiki, finding gems between the fluff and the useless posts "Why would you want to do that?". I just wanted a book on programming UnrealScript and how to apply it to developing games. I picked up this book on my Kindle, and I couldn't be more happy. There are few programming books that get it right, and this one does it in every single way. Flying through the chapters is exciting, because you are developing a game while learning or, in other words, developing theory with practice. Whether you are an old or new UDK game developer, I highly recommend this book. In my opinion, it is currently the best book on the market for UnrealScript.
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 An excellent resource for any UnrealScript writer who wants to take advantage of Unreal's numerous features. 20 juin 2013
Par Ramon Brundridge - Publié sur
Format: Broché Achat vérifié
This book was recommended by my college instructor for my Game Engine Programming course. While the Mastering Unreal Technology book (Vol. 1 & 2) were great resources, Volume 3 which would have covered UnrealScript was never published. That is where this book comes in. Everything my team and I needed in order to get a 100% grade for the project was found in this book. I would recommend Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide to anyone who either wants to bolster their current library of essential game engine tomes, or for those who are delving deeper into enriching their gaming projects with powerful scripting. There are many script examples throughout the book for all concepts cover therein.
Ces commentaires ont-ils été utiles ? Dites-le-nous