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Video Kids: Making Sense of Nintendo (Anglais) Broché – 3 octobre 1991

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Commentaires client les plus utiles sur (beta) HASH(0x8c722d68) étoiles sur 5 4 commentaires
6 internautes sur 6 ont trouvé ce commentaire utile 
HASH(0x8c2b9168) étoiles sur 5 Simply another book about computer from a sociological view 28 août 2000
Par Lam, Ho Cheong - Publié sur
Format: Broché
This book looks at video game as a sociological and cultural phenomenon, which means raising the kind of questions like whether excessive playing of the video game will promote and encourage violence and aggression. This seems true but there are people actually counter-argue that playing the game will purge the desire of the players to act aggressively, thus consequently reducing the aggression of the players. Another typical question brought up in the book is about the underlying messages carried by the video game, such as the gender stereotype. The girls in the games are often portrayed as ¡§weak¡¨ and submissive victims being kidnapped; while the boys are always the one to rescue and save the girls. Though the author has put much effort on analyzing the contents of many popular Nintendo games and fitting the findings into this framework or perspective, many of the arguments put forward in the book are simply similar to other scholarly books that look at the computer from a cultural viewpoint. For example, the book "The Cultural Dimensions of Educational Computing: Understanding the Non-neutrality of Technology" by C.A. Bowers is much more widely known, and is about the kind of messages amplified by the computer. If you are familiar with this kind of works, you may not gain much insight from this book. But if you find the above examples or arguments interesting, you may have a look.
9 internautes sur 10 ont trouvé ce commentaire utile 
HASH(0x8c47bdc8) étoiles sur 5 Has this guy ever PLAYED a video game? 10 novembre 1998
Par Un client - Publié sur
Format: Broché
This is a critique of video games, written by a person who has never played one. His research seems to extend as far as watching others play, scanning advertising materials and frequenting the game stores with a notebook in hand.
The author gets the names of games wrong (_The Adventure of Zelda?_), and a section accusing the game _Dragon Warrior_ of sexism is especially embarrassing. He complains that the back of the game box does not name the Princess that you have to rescue. If he had bothered to OPEN the box, then he would have found her name displayed very prominently in the instructions.
He does not even stop to consider the fact that most (all?) of the games mentioned in his book come from Japan, a country with a different set of cultural assumptions than his.
This book is _very_ poorly researched.
2 internautes sur 2 ont trouvé ce commentaire utile 
HASH(0x8cff5fe4) étoiles sur 5 Good Details But a Lot of Exaggeration. 20 juin 2011
Par Mr. Math Expert - Publié sur
Format: Relié
Video Kids: Making Sense of Nintendo presents a point of view from an armchair perspective rather than a serious piece of work backed by research. Most of the author's findings is purely unscientific. However, I really like his descriptions of certain aspects in several chapters, and I agree with him. Let's get real: NES wasn't that destructive when it came to obsessiveness and gaming addiction, but it did pave the way to future of hardcore gaming that would be found in sixth and seventh generation consoles. Plus, the internet gaming played a bigger role in it. So, it's safe to say that NES wasn't all that bad as compared to them. As a matter of fact, if the author was not well-informed about many NES games, he had no idea how unbelievably hard and challenging many of these games were. Many kids eventually gave up and let the carts to collect dust. Most games weren't marathons except for a certain few. Back then, many had no idea how to get through to next levels due to scarcity of information like we do today via gamefaqs, youtube, google, etc. Also, the author made a lot of claims in how violent NES games were and how male dominated these games were. It may be true for the latter part, but violence? Please, most of the graphics were 8-Bit junk and very cartoonish compared to what's on seventh generation consoles. They are as real as they get. So, the NES situation back then wasn't that bad as the author claimed to be, and he pretty much exaggerated a lot of the information in Video Kids: Making Sense of Nintendo.
1 internautes sur 1 ont trouvé ce commentaire utile 
HASH(0x8c64cd98) étoiles sur 5 psyco- and sociological analysis of video games and kids 13 juin 1998
Par Un client - Publié sur
Format: Broché
Although the current industy has a wider audience than when this book was written, it does an interesting job of asking how do video games affect our culture. It reads like a psychology thesis paper... I don't nescesarily mean that in abad way. It relates many surveys and studies about games and whether they induce violence, sexism, etc. in kids. If you have any interest in these issues it can offer some solid information and teach a little about the study of sociology it is worth some time.
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