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White Wizard Games - 332537 - Star Realms
|Prix :||EUR 12,74 Livraison gratuite dès EUR 25 d'achats en France métropolitaine. Détails|
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|Évaluation des clients||(4)||(18)||(2)||(4)||(1)||(1)|
|Prix||EUR 12,74||EUR 15,08||EUR 6,40||EUR 14,67||EUR 7,50||EUR 34,98|
|Frais d'expédition||Livraison GRATUITE||Livraison GRATUITE||Livraison GRATUITE||Livraison GRATUITE||Livraison GRATUITE||Livraison GRATUITE|
|Vendu par||Amazon.fr||Amazon.fr||Acrodeal||SEEKI||The Daily Geek French||docsmagic|
|Directive EU relative à la Sécurité des Jouets - Avertissement à propos de l’âge||Aucun avertissement applicable||Ne convient pas aux enfants de moins de 36 mois||—||Ne convient pas aux enfants de moins de 36 mois||—||Ne convient pas aux enfants de moins de 36 mois|
|Dimensions du produit||4,57 x 7,11 x 9,65 centimètres||4,6 x 7 x 9,6 centimètres||—||9,9 x 14,5 x 14,5 centimètres||—||7,62 x 30,48 x 10,79 centimètres|
|âge maximum recommandé par le fabricant||1 332||1 188||—||600||—||—|
Description du produit
Description du produit
Star Realms - Age range: 8 and up / Number of players: 2 and up / Play time: 20+ minutes - Manufacturer: White Wizard Games LLC - 128 beautifully illustrated cards:, 80 card main deck, 10 Explorer cards, Two 10 card personal decks, 18 double-sided score cards, Full-color rule booklet>
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Ne convient pas aux enfants de moins de 3 ans
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Commentaires client les plus utiles sur Amazon.com
The game sets up quickly, is uncomplicated yet allows for strategic flourishes, is inexpensive and can be played in 15-20 minutes. Luck does influence play more than other games of this genre, but that isn't a problem for us.
We bought Dominion and one expansion after this, but almost never play it due to the huge setup time and more complicated play. We did buy a second deck and an expansion for Star Realms which was better bang-for-buck for us.
Star Realms is now our go-to quick game fix.
“Star Realms” is a very different kind of deck-builder, at least, that was my first impression. For one, you don’t have access to ALL of the available/purchasable cards from the get go like you do with “Dominion”…it’s more like “Star Trek Deck Building Game: The Original Series” and “Star Trek: The Next Generation Deck Building Game” that way. I also took a liking to how there were four different factions and how their effects chained together. It made me consider cards from the trade row that I normally wouldn’t have purchased. There’s also the odds factor to consider as the discard pile is shuffled each time your deck runs out…there’s no guarantee that your factions cards of the same type will come up together in the same hand.
The bases were also something I had to get used to as normally, all of your cards are discarded before your turn ends. Since some act as a defense against attacks, they can add an extra security blanket for when things go horribly wrong. Bases also have abilities that they can use EVERY turn they are in play making them an ideal pick for when you have the money to burn on new cards. Since new trade cards are drawn to replace purchased cards, you never know what’s going to come up making each game satisfying random and unpredictable. For you experienced deck-builder gamers out there, you’ll be pleased to know that yes, you can scrap cards to remove dead-weight from your deck.
“Star Realms” starts out a bit slow (one damage here, two damage there) but after about fifteen minutes…whoa boy, watch the damage numbers fly! It quickly becomes a race to see who can out-damage the other guy (or girl) more quickly, making me rethink my strategy to invest in a lot of cards that yield money. Still, the player will have plenty to think about, what with the faction bonuses and the ever-changing pool of available trade cards. As such, “Star Realms” makes an excellent introductory game to the genre and is light and portable to boot. It’s well worth the twelve to fifteen bucks you can find it for on Amazon.
New family favorite with my 11 and 8 year-olds ... and playing it a LOT. The great thing about this game is that it is super easy to learn ... on the order of 5 minutes of watching a game, and as we continue to play we learn new layers to the strategy. The game gets deeper as you play it.
By definition it's a card game, which means there is randomness to it. The way you control that randomness and focus on strategy is primarily two ways:
1) The cards you choose to buy and add to your hand.
2) Your ability in certain circumstances to scrap (remove from the current game) weaker cards from your deck as the game goes on.
I could ding the game for a couple of minor presentation points, but it would not be worth it.
This game is easy to pick up, gets deeper as you play it, and PORTABLE. We take it everywhere.
We currently play it 2-player, which I like since there is no decision on which family member to pick-on for damage. Maybe that will change, but 2-player is working for our family
While the theme doesn't really play out that strongly (they could have skinned it with anything cohesive), the gameplay is excellent. Very smooth deck builder. The faction mechanic really allows for some great combo plays while also adding in a secondary strategy layer to the game. It also has a decent number of cards that allow for card trashing, extra card draws, and forcing opponents to discard on their turn. That aspect helps to allow for a more dynamic game. Some deck builders make the trashing mechanic a little too rare for my liking. The cards themselves are also well balanced and play together nicely. Every game I've played so far has felt very competitive (about a dozen). FYI, the companion app is free if you want to play against an AI to get the rules down.