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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Anglais) Broché – 12 décembre 2010

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Descriptions du produit

Présentation de l'éditeur

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

 

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

 

  • Downloading, installing, and getting started with XNA Game Studio 4
  • Building on capabilities provided in the default game template
  • Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
  • Creating high-performance 3D graphics with XNA’s newly simplified APIs
  • Loading, generating, recording, and playing audio
  • Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
  • Managing all types of XNA storage
  • Using avatars as characters in your games
  • Utilizing gamer types, player profiles, presence information, and other GamerServices
  • Supporting Xbox LIVE and networked games
  • Creating higher-level input systems that seamlessly manage cross-platform issues

 

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

 

Quatrième de couverture

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

 

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

 

  • Downloading, installing, and getting started with XNA Game Studio 4
  • Building on capabilities provided in the default game template
  • Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
  • Creating high-performance 3D graphics with XNA’s newly simplified APIs
  • Loading, generating, recording, and playing audio
  • Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
  • Managing all types of XNA storage
  • Using avatars as characters in your games
  • Utilizing gamer types, player profiles, presence information, and other GamerServices
  • Supporting Xbox LIVE and networked games
  • Creating higher-level input systems that seamlessly manage cross-platform issues

 

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

 

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Amazon.com: 4.1 étoiles sur 5 12 commentaires
22 internautes sur 22 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent intro to graphics programming, and a concise XNA primer 17 janvier 2011
Par TIMOTHY GLEN COWLEY - Publié sur Amazon.com
Format: Broché Achat vérifié
This isn't just an XNA manual with half-baked examples that cover the API: this is an aircraft carrier linear catapult to get you off the ground and making games.
I've been doing graphics programming since the DOS era, and have seen a lot of bad tutorials, and a lot of over-eager underachievers who write a "game programming" book to satisfy their need to accomplish something on a platform.
This is not one of those books: this is an accessible, clear, and purpose-driven course in games programming. It assumes only that you have a basic understanding of C#, and have at least seen a Dictionary<string,whatever> declaration before, but doesn't assume that you're a veteran D3D coder.
The coding examples are clear, thoroughly-explained, and ramp up quickly. Lots of best practices and gentle introduction of xna/winpho concepts, like game Components. The elements that are repeated are repeated in order to train you into them, and not just to pad out the book. This book doesn't fall into the Petzold trap of making an example for every member of every Enum, just to have one. There are a few typos here and there, but you'll catch them when you compile.

TL/DR; This book is worth purchasing for the skeletal animation code alone.
10 internautes sur 10 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Great for what it does, but is not a beginner book 14 décembre 2011
Par Gary D. Pollock - Publié sur Amazon.com
Format: Broché Achat vérifié
This books is a lot of theory, and not much practical use. It helps you get into the head of the XNA architects, and understand the APIs, but it doesn't make the case why you should care. Don't get me wrong--you will need to know what's in this book if you want to be a successful XNA developer, but if this is the first book you read on XNA, it's going to seem like high school math. I made the mistake of reading this book first for XNA, and I wasted my time. My time wasn't wasted because the book was bad, but because this book was going into detail about its rendering system, while I was trying to figure out how to make a sprite jump when I pressed the "A" button. I'm not rating this book down, because nowhere does this book advertise itself as a tool for learning the system. I'm making sure people who want to program for Microsoft devices start in the right place to get the most use of their time and money.

The ideal audience for this book is someone who has some experience in making games with XNA, but wants to get more use out of the architecture. If you're starting out, I recommend the O'Reilly book. If you want to go further from there, maybe this would be the second or even third book you read.
2.0 étoiles sur 5 not exactly game programming 17 novembre 2012
Par book worm - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
Perhaps many may take the title too literally, but the book is not really about game programming by using XNA Game Studio 4.0. It more accurately can be described as "Programming with XNA Game Studio Features." This book is not a tutorial or instruction text on how to become familiar with game programming. It mainly talks about the aspects involved while you're already writing your game code, i.e., graphics, lighting, camera effects and positions, shader effects, blending, etc.

Another bothersome point is that the book contains errors in the code and some code simply does not work when you try to build and run it. Coupled with that is that there does not appear to be any website devoted to support for the book, no downloadable source code, no errata listing, no nothing. In short, if you're already up to speed with XNA Game Studio 4.0, already have a decent command of C#, and have already developed a game or two, or are well on your way, this book might be good for tips and new ideas. If not, this book probably will not help you.

fjm
5.0 étoiles sur 5 I found this book very easy to read and straight forward 13 mars 2016
Par Will - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
I found this book very easy to read and straight forward. I especially like how the basic fundamentals are explained, such as using the draw statement, with all of the different parameters. I also found the code examples in the book very helpful.
5.0 étoiles sur 5 Pretty excellent XNA dev book 7 février 2012
Par Steven J. Sprigler - Publié sur Amazon.com
Format: Broché Achat vérifié
I bought this while a couple of friends bought different versions of XNA books and we all agreed that this was one of the better ones. The examples are pretty good and the author has a decent sense of humor. The book is pretty well laid out and easy to read. I definitely suggest this book for those wanting to learn XNA... just keep in mind you should have at least a little bit of programming experience before attempting. It's not insurmountable without programming experience, but it's definitely easier to absorb if you have a basis to build on.
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