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Ender′s Game and Philosophy: The Logic Gate is Down Broché – 5 septembre 2013
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Celebrating the long–awaited release of the movie adaptation of Orson Scott Card s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide.
- Original essays dissect the diverse philosophical questions raised in Card s best–selling sci–fi classic, winner of the Nebula and Hugo Awards and which has been translated in 29 languages
- Publication coincides with planned release of major motion picture adaptation of Ender s Game starring Asa Butterfield and Harrison Ford
- Treats a wealth of core contemporary issues in morality and ethics, including child soldiers, the best kind of education and the use and misuse of global communications for political purposes
- A stand–out addition to the Blackwell Philosophy and Pop Culture series
- Nombre de pages de l'édition imprimée248 pages
- LangueAnglais
- ÉditeurJohn Wiley & Sons
- Date de publication5 septembre 2013
- Dimensions15.24 x 1.78 x 22.86 cm
- ISBN-101118386574
- ISBN-13978-1118386576
Description du produit
Quatrième de couverture
Is it ethical to use brilliant children as soldiers?
Can there ever really be peace between two completely different cultures?
Does Ender s final solution in the destruction of the buggers accord with the ethics of conducting warfare?
Few books are considered to be both the best science fiction novel of all time, and useful for teaching actual military strategy. Orson Scott Card s Ender s Game is just such a book, depicting highly trained child geniuses saving the world from insect–like alien buggers . Timed for its release to coincide with the release of a motion picture adaptation of the novel, this book dissects key questions raised by Card and his legions of fans, including the ethics of child soldiers, the morality of tactics and technology in warfare, genocide, interspecies communication, and much more.
The contemporary relevance of Ender s Game can hardly be overstated: until recently it was on the US Marine Corps professional reading list. This compelling collection unpicks the warp and woof of philosophical references that form the novel s themes and narrative arc, and is a major addition to the Blackwell Philosophy and Pop Culture series.Biographie de l'auteur
William Irwin is Professor of Philosophy at King s College. He originated the philosophy and popular culture genre of books as coeditor of the bestselling The Simpsons and Philosophy and has overseen recent titles including Superman and Philosophy, Black Sabbath and Philosophy, and Spider–Man and Philosophy.
Détails sur le produit
- Éditeur : John Wiley & Sons (5 septembre 2013)
- Langue : Anglais
- Broché : 248 pages
- ISBN-10 : 1118386574
- ISBN-13 : 978-1118386576
- Poids de l'article : 345 g
- Dimensions : 15.24 x 1.78 x 22.86 cm
- Commentaires client :
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Wiley-Blackwell's latest entry in its philosophy and popular culture series is "Ender's Game and Philosophy". This book precedes the movie adaptation of Orson Scott Card's "Ender's Game", to be released on November 1, 2013.
*****It is a collection of mostly solid essays,*****
but fails to reach 5 stars due to a few weak and misplaced essays, material covered more than once, references to movies and books outside of "Ender's Game", and persistent typographical errors and grammatical mishaps. As the book's editor, Kevin S. Decker, did not contribute an essay, it escapes (by default) the "curse of the book's editor." This collection of essays is, overall, recommended for those who enjoyed Card's first "Enderverse" novel and want to delve into the philosophical issues it presents. Wiley-Blackwell's offering also precedes competitor Open Court's offering, which is due mid-October 2013, right before the release of the movie adaptation.
The book has five sections covering topics such as education, evil, moral development and responsibility, game theory, just war theory, and politics. There are three to four essays per section, for a total of eighteen essays. With regard to topics, the collection appears to have mined all the major philosophical ideas present in "Ender's Game." The average essay is ten pages long, excluding endnotes, which makes for essays of about 3,000 words. For the most part, the essays are well-crafted, written in a conversational tone, and easy to read.
TARGET LOCK
Cam Cobb's "'The Teachers Got Me Into This'" looks at different ideas on education. Chad William Timm's "Teaching to the Test" applied Michel Foucault's ideas on knowledge and power to Battle School. For Foucault, the historical development of "the prison, hospital, and school" (p. 42) shows how institutions work "to create certain kinds of people" (p. 42). Brendan Shea's "Do Good Games Make Good People" asks the reader to consider the definition of a game, and, after briefly touching on Ludwig Wittgenstein, delves into the ideas of contemporary philosophers Bernard Suits and Randolph Feezell. Danielle Wylie's "'You Had to Be a Weapon, Ender... We Aimed You'" looked at moral responsibility. You need control over your actions and knowledge about what you're doing to be morally responsible. So... where does moral responsibility lie in "Ender's Game?" Well-written and thought-provoking.
SURPRISE! CHANGING TACTICS
Morgan Deane's "Forming the Formless: Sunzi and the Military Logic of Ender Wiggin" took a look at various Eastern schools of philosophy, starting with Sunzi (that's Sun-Tzu, for all of us old-timers) and his "The Art of War", and then exploring Daoism, Confucianism, and Legalism. Although I enjoy coming across the rare essay that applies Eastern philosophy to Western novels, Deane's essay felt a bit like a show-and-tell as each Eastern school was described and then applied to "Ender's Game" in sequence. Like an all-you-can-eat Chinese buffet... Yin, Yang, and everything in between. (But a solid essay, nonetheless.)
BUGGERS! BUGGERS! (SEEING DOUBLE)
Given the fact that only the first book of the Enderverse was covered herein (with a few minor mentions of some of the sequels), it perhaps should not be surprising that some topics appear to show up more than once throughout this collection. But I feel that more care should have been taken to prevent this as much as possible.
Game theory was covered in Andrew Zimmerman Jones' "The Enemy's Gate Is Down" and touched upon in Brown and Maloyed's "Ender's Dilemma". Granted, Brown and Maloyed's essay looks at the "Prisoner's Dilemma" and the importance of communication between disparate parties, but... in a sense, so does Jones' essay when he talks about "empathy." At the very least, these essays should have been in the same section, given their subject matter.
James L. Cook's essay "Ender's Beginning and the Just War" and Kody W. Cooper's "The Unspoken Rules of Manly Warfare" both refer to just war theory. Why two essays on the same topic? Also, why do people consistently fail to mention Hugo Grotius, the Dutch philosopher who developed just war theory? Please give Hugo his props.
Aquinas' Doctrine of Double Effect was mentioned twice, in Belluomini's "Ender, Good Intentions, and Moral Responsibility" (p. 142) and Cook's essay (p. 159). (Queuing "They had me seeing double" jokes in 5...4...3...2...1...)
FLASH SUITS FROZEN (OUT OF WARRANTY)
Deane's essay mentions the 1987 movie "The Princess Bride" (p. 86); Cook's essay quotes Shakespeare's "Henry V" (p. 157); and Greg Littmann's "People Are Tools" mentions both Fyodor Dostoevsky's "Crime and Punishment" (pp. 220-221) and Ursula K. LeGuin's short story "The Ones Who Walk Away From Omelas" (p. 221). Why? This is about "Ender's Game", is it not?
THE WAR IS OVER! (Wait.... Did we win?)
This book is above four stars, but doesn't hit five stars, for reasons noted earlier. Amazon doesn't permit partial scores, so this collection of essays earns four stars. Overall a solid effort that I feel will please fans of "Ender's Game", and yes, for all my criticizing, I enjoyed reading it. John V. Karavitis
While I was fascinated by some of the essays, others seemed a bit of a stretch. There is also a fair amount of repetition. For example, more than one chapter contains overlapping material about war games and children.
But there are also some intriguing chapters. The best gave me a deeper and fresh understanding of the novel and I frequently paused to ponder some of the points raised. I was totally engaged by the sections which explored Ender's moral responsibilities, how they affected his identity, and his conflicted feelings. I particularly liked the chapter which detailed Ender's longing for friendship in the midst of his isolation and ambivalence.
In some ways, I think I'd rather read what a 29 year old veteran of Afghanistan has to say about the Enderverse than even the most insightful prof or grad student, and perhaps that comes from being of a certain age, because I remember absolutely loving these kinds of essays - and there were plenty - in the early years after Card's seminal work was published. Today, looking back at an author who never topped that masterpiece - indeed, some have even posited conspiracy-theory-oriented arguments that the Card who wrote Ender's Shadow, Xenocide, etc. couldn't have been the same guy - I'm more interested in how the philosophy of Ender's game speaks to the wars and tragedies of our planet's recent history, from child soldiers in Africa to "drug wars" closer to home.
The essayists here, for all their thoughtfulness, aren't grounded in these kind of contexts, and we've been here before. Yes, Ender's strategy of loving his enemy in order to defeat - no, annihilate him - is intriguingly paradoxical. Yes, we need Valentine and Peter as points of reference to understand the psychology of the ideal commander that Ender becomes. Yes, Card's vision of a future internet and children playing hyper-realistic war games electronically was prescient. I'm pretty sure I read all of this in the late `90s.
(As an aside, I'm not so much complaining about this collection's lack of topicality insofar as it doesn't address Card's now-infamous stance on marriage equality - infamous, because the Ender series is nothing if not a bit of a paean to the outsiders and the misunderstood. My take is that any lover of art or literature already knows that creators of beautiful, empowering works can still be miserable SOBs, misogynists, or cherish whatever other sort of deplorable proclivities in their off hours - it's all to the good that this collection doesn't give in to that particular rush of pop culture chatter, again in my opinion.)
You can hearken back to Nietzsche and Plato and Aristotle for valuable context, but it's in talking about Putin or Cheney or Assange that you lend context and relevance to an otherwise purely academic exercise.
And I'd think that the creators of an anthology invested as much in pop culture, as philosophy, might figure that out.
The book explains in the beginning, that Enders Game, and some of the Science fiction that pre-dates it like Asimov's Foundation series is disturbing on some level to readers. On the surface the main character does clever things that bring about success, but the way they are thought of and the questions they open up are disturbing especially to the idealist within all of us. One of the things that best sums this up, is the story in this book about the two criminals captured by the police. It is assumed there are no eye witnesses to the crime and perhaps no decent circumstantial evidence, so the police need a confession. They isolate the criminals in separate rooms and interrogate them. If both crack and implicate the other, they both go to jail for a long time, if one cracks and the other doesn't, one goes to jail, and the other goes free, and if neither crack, the police charge them with a lesser charge and they both do minimal time. The best resolution for this in the criminals perspective is neither talks. Since they cannot communicate however, chances are one or both will talk and in all probability get the worst outcome!
The story about the criminals is key to understanding what Ender Wiggen realizes, with communication on both sides you get a better outcome. If both humans and buggers fight it out, they both lose a lot in the end. He realizes this, and further that they've been trying to communicate all along, but fear on both sides has forced the war into a continuous battle. To come to this realization he has had to come to love the enemy, and therefore to understand their motivations. Further, he realizes that to be able to stop the violence and the killing, you must be prepared and able to kill. This seems contradictory, but it is really not. Ender learns that after not focusing solely on the threat of the buggers, that they have been communicating, and that communication can lead to a victory or a peace, whichever is relevant. I go back to Tylor here, because his understanding of the enemy in the later part of the anime, resolved a huge battle without a single shot, and it came from his understanding, and therefore a kind communication with the enemy forces. While probably not as fun to read as an Enders Game book itself, it's not a bad read, and it may help understand a lot of the complexities in the Enders game series, that escape the casual reader. Further, it may help shape our own viewpoints on life, politics, communication, and understanding of others, in ways we've not thought possible. Recommended, but only to those among us who like to think, at least a little. I took a course in college called Philosophy of Sport, and while interesting, I would have much rather had this as a philosophy course, it combines the many philosophical elements such as logic & ethics, and explains them in a way that is fairly easy to understand.